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Mystery Blossom
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>Could Sprite put down items during combat to create cover or deliver supplies?
The stone sprite stores still needs mortar to stay standing up, it'd take time that the team doesn't have to make cover. She can deliver supplies, as long as those supplies are MEDIUMS she can store.
>Sprite: Battle bard?
Sprite sings a little song, it helps no one but Sprite seems to enjoy it.
>Jordy: Use your Boar Club’s Concussive Weapon Trait to lower the Nargandr‘s FG by 1 for the duration of combat!
Though Jordy isn't really sure if the thing has a brain, he still knocks it in the "head" pretty hard. It's FG drops by 1 for the duration of the fight. Jordy uses the rest of his GW to attack.
>Vermilion: Get behind Arrayan and Jordy
Vermilion moves to the back-line and throws a couple of knives from his position, very few seem to do much to it and the few that do get a response only cause it to flinch. Jordy and Vermilion's efforts together still manage to hurt it
>Arrayan: use Pinpoint on the weak point that Vermilion’s Blaze Decoction just made!
The Blaze Decoction just applied burn, it didn't make a weak point. All pinpointing did was damage the Iron Spear... Arrayan uses his remaining GW to deal damage, but he can feel the spear's wood weaken with each hit.
>Nargandr: Assault
The Nargandr lurches over, instead of the usual loud screeches it's made, this time it lets out a low guttural growl. It's quiet, but anyone close enough can hear it. Arrayan and Jordy feel sick.
--BATTLE TENDENCIES--
DESPAIRS WHISPER: Damages and FEARS anyone that can hear it. (FEAR: Attacks deal less damage)
The Nargandr then lunges forward and manages to cut Arrayan with one of it's legs. Arrayan's BLEEDING (BLEED: Lose 1 PB each turn)
All of the movement aggravates the Nargandr's burns. Vermilion's Battle Tendency POTENT BREW causes both the BURN and the FG penalty to last for another turn! The Nargandr's beginning to sway a bit. It's getting worn down.
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