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File 173740356706.png - (1.25MB , 971x971 , 011825_FromNothing2.png )
1102658 No. 1102658 ID: 1effd3

https://questden.org/wiki/From_Nothing

From frost and dust, opportunities lie amongst the ruins.
386 posts omitted. Last 50 shown. Expand all images
>>
No. 1114919 ID: 2f41db

Hoar frost?
Hah!
Oh, i like that mel...

Hey silv, shout an ice related insult to distract her for mel.
Ask her if its true that shes a frostitute?
Dont ask what it means silv. Youre too innocent. The important part is it should leave her with a bad temper.... ature.
Then, once you can ice-olate her, make with the lockdown.

Shit!
Watch out for the fodder
>>
No. 1114921 ID: 70f58a

>>1114908
Blast works well against the fodders since they need to get close anyway, but you can pepper them with flame at range too. Mostly just support Mel while keeping in range to cast the trap on Frozlyn. Don't cast the slowing trap until it's time; you don't want to reveal your trump card too early. And don't get hit!
>>
No. 1114922 ID: 202a8d

AOE attacks too clear a path for Mel and than slow down Frozlynn whenever she tries to run.

Though between you and me Silv, Lynn sounds like she's stuck her as well so I'm getting some strong doubts that defeating her will snap this place back to wherever it came from.... sooooo be ready for someone to freakout once this fight is over.
>>
No. 1114923 ID: 9bbb0e

First of all, use your spell to keep some of the fodders back while Mel engages. Bonk and tail whip any that get close to you.

Once Froz is on the ropes, hit her with the slowzone so Mel can deliver the finisher.
>>
No. 1114924 ID: 32afe4

How deep is the snow you're walking on? If it's deeper than a skeptik is tall, you can probably use a flare to melt it under one of them, and then Frozlynn's own magic will re-freeze it before they can climb out. This may or may not be an effective tactic on its own, but it would piss her off *royally*.
>>
No. 1114949 ID: fd169b

>>1114924
that might work. even if the snow isn't that deep, it could still freeze over their feet
>>
No. 1115348 ID: 091137
File 176100293463.png - (496.10KB , 900x750 , 101925_FromNothing2_095_Fisticuffs.png )
1115348

>Mel and Froz have a dynamic.
”Do they? It seems like they hate each other to me…”

>How deep is the snow you're walking on? If it's deeper than a skeptik is tall, you can probably use a flare to melt it under one of them, and then Frozlynn's own magic will re-freeze it before they can climb out. This may or may not be an effective tactic on its own, but it would piss her off *royally*.
>that might work. even if the snow isn't that deep, it could still freeze over their feet
”Unfortunately, Flare isn’t that strong!”

Mel dashes through the snow, clocking Fodders on her way to Frozlynn. A couple of them head for you and Silv, evidently smart enough to know Mel’s too strong for them.
>Blast works well against the fodders since they need to get close anyway, but you can pepper them with flame at range too. Mostly just support Mel while keeping in range to cast the trap on Frozlyn. Don't cast the slowing trap until it's time; you don't want to reveal your trump card too early. And don't get hit!
>AOE attacks too clear a path for Mel and than slow down Frozlynn whenever she tries to run.
>First of all, use your spell to keep some of the fodders back while Mel engages. Bonk and tail whip any that get close to you. Once Froz is on the ropes, hit her with the slowzone so Mel can deliver the finisher.
Silv uses everything at her disposal (except the slowing spell) against the Fodders attacking her! Flare, Tremor, Stream, Lesser Blast, Static! Dual wielding you and the shovel!

After taking a small beating herself, Silv emerges victorious against the Fodders! They are thankfully quite weak to being hit by a stick!
>>
No. 1115349 ID: 091137
File 176100295971.png - (481.71KB , 900x750 , 102025_FromNothing2_096_.png )
1115349

“What are you Fodders doing?! She’s just a little girl!” Frozlynn shouts at the downed minions around Silv. Mel thrusts her pipe towards Frozlynn, but she creates a wall of ice to trap it! Mel is forced to let go of it as Frozlynn counter attacks.

“What’s wrong, getting cold feet now? Oh ho ho!”
It seems like Mel’s in trouble!

>Hoar frost? Hah! Oh, i like that mel...
>Hey silv, shout an ice related insult to distract her for mel. Ask her if its true that shes a frostitute? Dont ask what it means silv. Youre too innocent.
”I’m not sure I want to say it now…”

>The important part is it should leave her with a bad temper.... Ature. Then, once you can ice-olate her, make with the lockdown.
“Uhh… Hey, Frozlynn! I think you’re really… cool!

Frozlynn slightly flinches at the pun attempt. Mel looks at Silv, still managing to punch a Fodder in the head.
“That wasn’t even a good pun! That was snow joke.” Frozlynn replies snidely.

“With that temper-ature of yours, it wouldn’t surprise me if you don’t have friends!”

“Who needs friends when I have minio-OOF!”
>>
No. 1115350 ID: 091137
File 176100298028.png - (191.96KB , 900x750 , 102025_FromNothing2_097_closecall.png )
1115350

Distracted by Silv’s egregious puns, Frozlynn isn’t prepared for the pipe with a hunk of ice smashing into her.

“How’s that?”

“How's this?!”
Several icicles form around Frozlynn, and fly at Mel. She tries to dodge, narrowly missing several, but one manages to clip her goggles. Frozlynn hurriedly starts to get some distance, heading towards the open streets.

“Kid, do the thing! She’s trying to escape!”
>>
No. 1115351 ID: 091137
File 176100300231.png - (269.12KB , 900x750 , 102025_FromNothing2_098_payback.png )
1115351

Silv casts the slowing spell where Frozlynn is escaping, causing her movements to become sluggish.
“Wheeh…?”

Mel rushes in, pipe whistling through the air as she approaches her target.
“This is for freezing me in this hell and for all the god damn puns!”

Time feels like it stands still as Mel goes in for the finisher. Her pipe his the wall of ice hard-
Wait, wall of ice?

DINNNNNNNNNNNNG…

“Aaaaaaaaaaa…!” Mel drops her pipe from the shock of hitting something unexpectedly solid.

“Mel, are you alright?”

“Fuu- Yeah, I’m fine, didn’t expect her to freeze herself solid…!”
>>
No. 1115352 ID: 091137
File 176100302750.png - (266.30KB , 1142x482 , 102025_FromNothing2_099_strategic_retreat.png )
1115352

“Shit, move, move, move!”
Mel dashes toward you and Silv at full speed. You then notice notice cold air being sucked towards the frozen Frozlynn. The next thing you know, Mel is carrying you and Silv, as icicles shoot out from the snow.

“W-what happened?!”

“Bad things! I didn’t think she could power up like that without the witch around!”
>>
No. 1115353 ID: 091137
File 176100304606.gif - (86.53KB , 900x750 , 102025_FromNothing2_100_frostbittenfury.gif )
1115353

Frozlynn emerges from her icy cocoon, and she looks livid.
“I’m not about to be beaten by a couple of nobodies…! I won’t let my mistress down… Hell will be frozen over when I’m done with you!”

“What are we doing now, Miss Mel?”

“Damn it…. I might have to use my trump card, but I really don’t want to…”
>>
No. 1115354 ID: d30887

>>1114907
Oh, I remember those boss stats back when we worked for a golem master. Unfortunately, none of us figured out how the @#$% they worked!

>>1115353
Mel, never use the '[Censored]' word ever again.
But I get your point! Our secret weapon...
...is to run away!
[Galatea, drop everything and head to the frozen island!]
>>
No. 1115355 ID: 70f58a

>>1115353
Hmm, can we switch to a different three-rune spell midcombat? Flare Mortar might be useful now. If Mel doesn't need that slowing field anymore since Frozlynn isn't trying to escape, then you may as well.
>>
No. 1115356 ID: 5b2941

>>1115353
Of course she has a phase 2. Gotta observe what she does now so you can learn to react accordingly.

>>1115354
Some of us do know how those worked, but Silv isn't nearly Kuu enough for us to make use of it; the debuff spell plan was just about as hard as she can push that.
>>
No. 1115358 ID: 202a8d

uh... FLARE TO THE FACE!

since you took care of the minions all I can really think of right now is see how effective fire based attacks are against her and be ready to slow her again if she tries to book it. Just try and keep her attention to let Mel get in close.
>>
No. 1115360 ID: 5b7b9d

It might be worth it to run another identify on her, and see if the results have changed now that she's powered up. There's a slight chance she's absorbed enough energy to make her unstable, which we would probably be able to pick up on; if so, you can just throw ice magic at her until she loses control.

Failing that, stay back, try to destroy her icicles before she can throw them (blast will probably work for that), and try to time the slow spell just right so it throws off her reflexes when Mel is about to hit her. (That's assuming you can't change spells mid-combat, because flare mortar probably would be more useful right now.)
>>
No. 1115361 ID: ecefea

>>1115353
Yu have a trump card Mel? Then use it!
>>
No. 1115367 ID: dd5718

DANGER, DANGER, BLAST, MORTAR, DESTROY, DESTROY, DESTROY, DESTROY
>>
No. 1115379 ID: 2f41db

>>1115353
Yes.
Its time to go all in.
Last chance, final move time.

So mel can use hers, we have to use ours.

Distract her by calling her low rate frostitute.
Biggest snowblower in town.

You can do it silv!
>>
No. 1115507 ID: 9bbb0e

>>1115353
She's going aggressive. Now that she's not running away, make her chase you. Kite her into more advantageous terrain so Mel can get a sneak attack on her.
>>
No. 1117646 ID: 091137
File 176408950123.png - (253.47KB , 900x569 , 112425_FromNothing2_101_WaitedLong.png )
1117646

>Hmm, can we switch to a different three-rune spell midcombat? Flare Mortar might be useful now. If Mel doesn't need that slowing field anymore since Frozlynn isn't trying to escape, then you may as well.
>DANGER, DANGER, BLAST, MORTAR, DESTROY, DESTROY, DESTROY, DESTROY
”I only have one rune on me! I’m not sure how useful a single rune spell would be!”

>Mel, never use the '[Censored]' word ever again.
”She can’t hear you Tetsi!”

>It might be worth it to run another identify on her, and see if the results have changed now that she's powered up. There's a slight chance she's absorbed enough energy to make her unstable, which we would probably be able to pick up on; if so, you can just throw ice magic at her until she loses control.
>Of course she has a phase 2. Gotta observe what she does now so you can learn to react accordingly.
>Oh, I remember those boss stats back when we worked for a golem master. Unfortunately, none of us figured out how the @#$% they worked!
>Some of us do know how those worked, but Silv isn't nearly Kuu enough for us to make use of it; the debuff spell plan was just about as hard as she can push that.
You quickly perform an identify for Silv.

Frozlynn:
Hell’s about to freeze over!

Class: Boss Monster
Dere: 3/10
Tsun: 8/10
Kuu: 1/10
Yan: 8/10

Abilities:
Whiteout: Frozlynn is nearly undetectable in blizzardy conditions.
Frozlynns Resolution: Frozlynns devotion to her mistress triggered a buffing effect.
Primary Runic Affinity: Ice.

It seems like some of those weird stats changed, but you don’t know what that actually does for Frozlynn. You are able to identify some abilities however!

>You have a trump card Mel? Then use it!
>Yes. Its time to go all in. Last chance, final move time.
“Mel, Tetsi says if you have a trump card, that you should use it!”

Mel gets an uneasy look.
“I really don’t want to… I’ve gone this long without using it-”

“Please Mel? It looks like Frozlynns about to start attacking again!” Silv says, as Frozlynn throws a giant chunk of ice at them. They both manage to dodge the ice as it comes crashing down.
>>
No. 1117647 ID: 091137
File 176408953464.png - (149.69KB , 900x750 , 112425_FromNothing2_102_Henshin.png )
1117647

“You want a trump card? Fine, I’ll give you a trump card!”

Mel grabs her phone, and strikes a pose.
“Skeptik, it’s time to shine the light of truth on you!”

“...Wait, where have I heard this before…?”
“No, it can’t be-!”

”Henshin!”
>>
No. 1117648 ID: 091137
 

Suddenly, Mel is engulfed in a bright light, forcing you and Silv to look away. When you look back, you see someone you don’t recognize. She’s got a cute outfit and wings and stuff!

“I, Miracle Heart, shall bring hope to your darkness!"
”God, I hate having to use this…”

“Is that you Mel? You’re so pretty!”

“Thanks, but I could care less for the aestetic…”

“You’re telling me that you’re Miracle Heart!? And you’ve been fighting me unpowered this whole time?!”, Frozlynn rages.

“I had my reasons, but now that we’re here, it’s time to kick your ass with the power of hope, and this small bug child I found!” Mel says, her wand snow glowing.

You can tell she’s done fighting like this before.
“What should we do Mel?”

“Just do the slowing thing whenever you can, and stay in cover! Time for round 2!”

How will you instruct Silv to act in this fight?
>>
No. 1117649 ID: 202a8d

I can see why she wouldn't want to transform in this weather, that outfit looks like it gives no warmth at all. Guess we should help her finish this quick so she doesn't freeze.

As for what to do. I guess take her advice and keep trying to stop Frozlynn from escaping and if any of her minions are still around keep them off Mel.
>>
No. 1117650 ID: 5b2941

>>1117646
>It seems like some of those weird stats changed
Tsun and Yan went up but also Dere? interesting. But still with a Tsun that high, using Dere moves would be a very bad idea for us. Best to do is to go for Kuu, so either someone comes up with a brilliant plan or we stick to the one we already have.
>>
No. 1117652 ID: dd5718

Make sure to stay behind Mel when you can, getting hit would hurt a lot and also distract Mel in the process.
>>
No. 1117657 ID: 9bbb0e

Keep calm. Since Frozlynn isn't fleeing right now, you can use the slowing spell defensively when she attacks, to make her projectile angles slower and more predictable.
>>
No. 1117660 ID: 32afe4

I knew Mel was hiding something. I didn't expect it to be that. I can see why she doesn't use it very often; but she should powerful enough to handle this pretty much on her own.

Anyway, Mel is going to be doing the heavy hitting, we're going to be support. Like I said before, we want to use the slow spell mostly to throw off Frozlynn's reflexes when she's about to attack, dodge, or block. Silv's other magic isn't going to do much damage, but we can probably interrupt her attacks or distract her. I still like the idea of trying to destroy her icicles before she can throw them. (Or maybe we can slow them down to give us a chance to blast them out of the air?)

We should also try to do something about that Whiteout effect. Can we put a marker on Frozlynn, or maybe something she's carrying, so that we won't lose track of her?

Other than that, we (Tetsi) should maintain situational awareness on the battlefield to make sure Silv and Mel aren't taken by surprise by any minor minions, so they can give Frozlynn their undivided attention.
>>
No. 1117661 ID: fd169b

Try to anticipate what direction Froz is going to go so you can place a slow spell in her path.
>>
No. 1117662 ID: 70f58a

>>1117648
Follow her instructions for now. We don't know what Mel's abilities are so we can't really guess what the correct tactics are. Maybe at some point you can try to lure Frozlynn to an advantageous spot?

Identifying Mel now could help give you information on how to work best alongside her, so let's do that.
>>
No. 1117706 ID: 2f41db

>>1117648
Oh wow.
Shes so... so pretty.
The heart. The wings. Petite yet powerful.
Stunning.
Oh.
I guess mel looks cute too.
Silv!
You gotta introduce us to her wand!
>>
No. 1117742 ID: 437147

>>1117648
we should've known from the magical girl stats, really. lets just hope a qb doesn't show up
>>
No. 1117834 ID: 98e7d3

So...she WAS the hero, afterr all, yeah? Probably?
Nice animation.
>>
No. 1118071 ID: 70f58a

Hmm, if the strange stats are useful at all, we should be using Kuu attacks since those trump Tsun, and avoiding Dere since Frozlynn's strong Tsun trumps Dere. "Kuu" is a way to describe clever, perhaps complex strategies and spells that tend to dictate the battlefield and trump Tsun. "Tsun" is a way to describe aggressive attacks-- wide-ranged, powerful or fast that trump Dere. Finally, "Dere" describes defensive or support techniques that trump Kuu. Thus, Frozlynn is very good at direct aggression but bad at defense and very bad at complex strategy. I think the slowing field counts as Kuu, don't you?
In case you're curious, "Yan" describes the ability of the user to use special, limited-use abilities that simply overpower everything else.
>>
No. 1118082 ID: d30887

Ask how many sponsorships she was forced to take.

Try to capture the monster girl alive! Your team is overwhelmingly strong now!
>>
No. 1118156 ID: a37b02

>>1118071
Thank you for clarifying this, I see that my previous tactical recommendations were playing dere. So we'll want to use the slow spell to constrain her movements, and at some point we'll probably need to start baiting out her attacks; we can't let her control the flow of this battle.

This is also going to require a lot of coordination with Mel, so we need a better idea of what her combat capabilities are in this form. We were never able to get a good read on her before, but scanning her again might be a good idea now that she's shown her hand.
>>
No. 1118297 ID: 091137
File 176471932173.png - (582.49KB , 900x750 , 120125_FromNothing2_104_MagicalClash.png )
1118297

>As for what to do. I guess take her advice and keep trying to stop Frozlynn from escaping and if any of her minions are still around keep them off Mel.
>Follow her instructions for now.
>Make sure to stay behind Mel when you can, getting hit would hurt a lot and also distract Mel in the process.
You and Silv duck behind some walls of ice while Mel begins clashing with Frozlynn.

>I can see why she wouldn't want to transform in this weather, that outfit looks like it gives no warmth at all. Guess we should help her finish this quick so she doesn't freeze.
>I knew Mel was hiding something. I didn't expect it to be that. I can see why she doesn't use it very often; but she should be powerful enough to handle this pretty much on her own.
“Aren’t you cold Mel?” Silv shouts from behind the ice wall.

“Not really. The magic protects me from a lot of stuff!”

>Identifying Mel now could help give you information on how to work best alongside her, so let's do that.
>So...she WAS the hero, after all, yeah? Probably?
“Yeah, she’s the hero she was talking about before I think. Unless there's another one?”
“Identify!”

Miracle Heart
Dere: 6/10
Tsun: 5/10
Kuu: 3/10
Yan: 9/10

Abilities:
Flight: Miracle Heart has the ability to fly.
Hopeful Presence: Weakens negative effects caused by evil.
Cognition Blocking: Can’t be recognized in magical girl form, unless a personal connection is made.

“Let’s see… Oh, Mel has those weird stats too now! And some abilities! I guess that’s why I don't recognise Mel?”
>>
No. 1118298 ID: 091137
File 176471936998.png - (683.24KB , 900x750 , 120125_FromNothing2_105_SickBackflip.png )
1118298

>we should've known from the magical girl stats, really. lets just hope a qb doesn't show up
“What’s a kuu-bee?”
QUESTING BEASTS ARE CHAOTIC BEINGS. NOT A BAD OMEN, BUT NOT A GOOD ONE EITHER.

>Follow her instructions for now. We don't know what Mel's abilities are so we can't really guess what the correct tactics are. Maybe at some point you can try to lure Frozlynn to an advantageous spot?
>Tsun and Yan went up but also Dere? interesting. But still with a Tsun that high, using Dere moves would be a very bad idea for us. Best to do is to go for Kuu, so either someone comes up with a brilliant plan or we stick to the one we already have.
>>1118071

“Mel! Tetsi says to use ‘Kuu Techniques’, whatever that is! They also think the slowing spell counts as one!”

Frozlynn’s gaze darts to Silv, quickly forming an attack, hurling it towards Mel.
”Snow Queens Spear!”

”Miracle Ballet!”
Mel spirals through the air, Frozlynn's attack joining her dance, and set harmlessly away.
>>
No. 1118299 ID: 091137
File 176471939063.png - (486.91KB , 900x750 , 120125_FromNothing2_106_MIRACLE_KIIIIIIIIIICK.png )
1118299

Silv throws a slowing field onto Frozlynn, and Mel dives in for an attack. Snow parts from the impact crater!
“Geh!”

“Ready to lose?”

Frozlynns ice begins to glow.
“Not yet!”
>>
No. 1118300 ID: 091137
File 176471942347.png - (478.35KB , 900x750 , 120225_FromNothing2_107_SnowQueensMirror.png )
1118300

”Snow Queens Mirror!”

Snow and ice swirl around Frozlynn, forcing Mel back. Soon,a miniature blizzard takes shape, covering most of the battlefield.

>Try to capture the monster girl alive! Your team is overwhelmingly strong now!
The likeness of this has gone down significantly.

”Hee… hee…! Think you can beat me now? You’ve got snow chance with me using my trump card!”, Frozlynn's voice echoes through the swirling winds. You and Silv have lost sight of Frozlynn!

“A Kuu technique? I’ll simply blow it away with my trump card!”
”Trump Card! Radiant Star Shower!”
>>
No. 1118301 ID: 091137
File 176471944631.png - (147.90KB , 900x750 , 120225_FromNothing2_108_UhOh.png )
1118301

Something is very wrong. What is this feeling? Is this… Animosity? Why is it directed at you?

!

It’s not directed at you…!
>>
No. 1118302 ID: 091137
File 176471947475.png - (647.33KB , 900x750 , 120225_FromNothing2_109_SnowWarning.png )
1118302

It’s directed at Silv!

Silv is already starting to move, but will she react in time? No time to think! What abilities do you and Silv have?!
You have x1 rune.


Name: Silv Mithra

Abilities:

Runelearner: Can learn the fundamentals of the universe, runes. Silv can combine, invert, and convert physical runes.
Skitter: Increased speed for movement and actions.
Spellcrafter: No matter the origin or type of spellcasting, spells are constructed from components and instructions. Silv can create templates for new spells out of physical runes, up to her maximum spell count. The runes are consumed by this process, but the spell can be used until it's replaced with a different spell.
Maximum Spells: 1
(Unnamed aoe slowing spell)

Rote Spells: Flare, Tremor, Stream, Breeze, Lesser Blast, Recovery, Static


Name: Tetsi

Class: Artifact
Primary Runic Affinity: Unknown.

Abilities:
Illuminate: Lights up the area around the Eye.
Identify(shared): Can be used to identify creatures and objects.
Dowsing: Locates the closest ‘target’ to self, guides in a direction. Can also place markers on objects and locations to find them again. Limit 2 marker.
>>
No. 1118304 ID: 9bbb0e

>>1118302
Move to block the claw, shout "LESSER BLAST JUMP". Silv should be able to use the shockwave and a jump to throw herself and Frozlynn away from one another.
>>
No. 1118305 ID: 70f58a

>>1118302
Place a marker on Frozlynn! We won't lose track of her again.

Also yeah, blast jump should work.
>>
No. 1118306 ID: 2f41db

>>1118305
Great idea.
Tag that hag.

Silv!
Skitter to up your speed then
>>1118304
>>
No. 1118312 ID: 202a8d

...I am ashamed we have never scanned ourselves this whole time... we have brought dishonor upon ourselves.

Anyways as for what to do
Silv- skitter the hell out of the way and just to give yourself extra time hit the ice fiend with the slow spell well making sure you don't catch yourself in the effect
Testi- dowsing on the enemy so we can keep track of them so they can't get the jump on us again.

Also once you're out of the immediate attack range Silv you want to shout at Mel that the target has relocated over here.
>>
No. 1118319 ID: fd169b

Silv you have to use lesser blast on yourself to knock yourself out of her path!
>>
No. 1118322 ID: dd5718

Cast lesser blast and maybe flare and then use skitter to run away!!!!!!!!!!!
>>
No. 1118326 ID: 5b2941

>>1118302
hmm, is this still a Kuu technique? a feint would qualify, yeah. I do like the ideas y'all are putting down here, but if we do JUST that that's still Kuu, i think? Let's see if we can inject some Dere into this, by being charming and caring, and leave her unbalanced.
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