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File 173740356706.png - (1.25MB , 971x971 , 011825_FromNothing2.png )
1102658 No. 1102658 ID: 1effd3

https://questden.org/wiki/From_Nothing

From frost and dust, opportunities lie amongst the ruins.
611 posts omitted. Last 50 shown. Expand all images
>>
No. 1126905 ID: 9f9691

>>1126890
>Will you take it?
sure, but...

>you realize there's Voidlings swimming around it
get ready for an arena boss fight once you do
>>
No. 1126923 ID: dd5718

Take it, and if you can, eat it.
>>
No. 1126982 ID: 969e30

Eat the forbidden Rock Candy/Taffy
>>
No. 1127108 ID: 091137
File 177958030568.png - (213.66KB , 900x750 , 052326_FromNothing2_149_PocketSized.png )
1127108

>Eat it.
“Last time you told me to do that, I burned my mouth on a rune! Not doing it this time!”

>Poke it.
Silv uses you to poke it, and nothing happens.

>Take it
>You're this close and no ill effects, should be ok.
>Well nothing ventured nothing gained. and we could gain a whole lot with a bit of star
>Yeah, I think we probably should. It feels like something that will eventually become necessary, no matter what risks it carries.
>The problem is, will it garner attention from the cosmic voidlings?
Silv cautiously reaches out for the Starmatter. Before she can grab it, it quickly shrinks and flies into her hands, and you feel a faint pulse go through you. The nearby Voidlings swim off into the darkness.
x1 Starmatter obtained.

It is also considerably darker. Turns out taking the local lightsource does that. You wonder if most of the light spots you see in the Void are also Starmatter?
“Ok, I got it! Let’s head back Mel.”

“Good. Now that this thing is small, it's gotten darker here. Best to get back before something happens.”
>>
No. 1127109 ID: 091137
File 177958032459.png - (157.54KB , 900x750 , 052326_FromNothing2_150_FodderSquad.png )
1127109

“Master Silv, we have guests.”

“God dammit.”
>>
No. 1127111 ID: 5b2941

>>1127109
are those white flags? are they requesting parley?
>>
No. 1127112 ID: d30887

In Soviet Voidka, you are the evil witch getting ass kicked!

Put them on probation. We should design an island space that can be breached in the event of a mutiny, put them in charge of the area until we find their leader and they prove they're no longer loyal to her. Or until she develops a lustful crush on Mel, whichever comes first.
>>
No. 1127113 ID: 70f58a

>>1127109
Yay! The minions joined us after all!

Mel, don't chase them off! They have nowhere to turn to, noone to take orders from. You can be their new boss! Think of the poetic justice!
>>
No. 1127116 ID: fd169b

yes! minions for us to do all those tedious little tasks. or to get underfoot and cause trouble. good either way

but not to get ahead of ourselves. see what they want. they're probably trying to rescue their boss
>>
No. 1127119 ID: dd5718

Awwww they look like they need a hug
>>
No. 1127121 ID: d7b8bd

sweet, so what's their story, what do they want, and what do they eat or really need to survive. If they're planning on living here might as well make sure we can actually provide for them now before finding out we can't later.
>>
No. 1127129 ID: 847683

>>1127109
Aw, dont get mad mel.
Theyre sorry, see?
Youre their queen now or something like that.
>>
No. 1127141 ID: 9bbb0e

>>1127109
husbans

I mean, see if they're able to talk at all, or even just write in the dirt.
>>
No. 1127809 ID: 091137
File 178094671096.png - (200.60KB , 900x750 , 060726_FromNothing2_151_MelBias.png )
1127809

>are those white flags? are they requesting parley?
>Yay! The minions joined us after all! Mel, don't chase them off! They have nowhere to turn to, noone to take orders from. You can be their new boss! Think of the poetic justice!
>yes! minions for us to do all those tedious little tasks. or to get underfoot and cause trouble. good either way. but not to get ahead of ourselves. see what they want. they're probably trying to rescue their boss
>Aw, dont get mad mel. Theyre sorry, see? Youre their queen now or something like that
“No.”

“You don’t know what Tetsi said-”

“I have a good guess and the answer is no. How did they even get here?”

Galena steps forward. “Evidently, they’ve been hiding under the island since you first joined us here, and Fern has been sneaking them food. They appear to have gotten along quite well.”

“They’re probably just here for Frozlynn.”

“Grah.”
“Grah.”
“Grah.”

“...I’ve fought these guys enough that I think I get a general vibe for what they’re saying. It’s something along the lines of… ‘we quit, we like not dying every week, ice boss bossy, plant friend nice.’ ”

The Skeptiks nod. Fern chirps alongside them.
“I think we can give them a chance? Fern seems to like them, and the extra help would be nice!”
>>
No. 1127810 ID: 091137
File 178094673399.png - (214.20KB , 900x750 , 060726_FromNothing2_152_MenacingMenacing.png )
1127810

“I concur. The extra labor will prove beneficial. However, if they do have any misgivings due to their prior employment however…”

Galena looms over the Skeptiks
“I will personally remove them from the property.”

The Skeptiks rapidly nod. Mel sighs.
“Alright, fine, they can stay. They have to earn their stay though.”
>>
No. 1127811 ID: 091137
File 178094675140.png - (249.21KB , 900x750 , 060826_FromNothing2_153_Accident_Break_Cross.png )
1127811

COMPANIONS RECRUITED
— — —
Names(Self-Imposed): Break, Cross, Accident

Race:Skeptik Fodders

Class: Mooks
Dere: 3/10
Tsun: 4/10
Kuu: 1/10
Yan: 0/10

Abilities: None.
Primary Runic Affinity: Darkness.
>>
No. 1127812 ID: 091137
File 178094677745.png - (166.61KB , 900x750 , 060826_FromNothing2_154_IslandPlanning.png )
1127812

“Ok, what now? We barely have enough room as is.”

“I believe it is time to expand the island using the runes Master Silv has acquired. I’ve taken stock of our current supplies, and we have 76 Runes total, though I would personally recommend spending only 60 for expansion purposes.”

“Maybe a chance to try some things out, what do you think Tetsi?”

x60 Runes allocated for island expansion.

Where should the island expand?
Feel free to draw your expansion suggestions.
Remember: Direction is important when it comes to Runes! Talk among yourselves and think what could happen!
>>
No. 1127813 ID: 56db77

>>1127812
I think we really need a proper housing district at this point, any suggestions with runes? Something involving tech maybe to try and get some utilities?
>>
No. 1127817 ID: 847683

>>1127813
We could do with more garden space for the moutgs we have extra now.
Would tech combined with the arable land solution give a kind of hydroponics?
>>
No. 1127820 ID: 9bbb0e

20 Tremor to expand the land
5 Stream to add some more fresh water fixtures, so we have separate water sources for drinking and washing
5 Nature to create some trees and other plants we can use to build shelters

>>1127817
Test out putting in 1 Tech and 1 Nature together to create a hydroponics food growing structure, hold the plantfolks' facility in mind as you do to give the magic direction. If it works out, let's feed 4 more of each to expand the facility.

We might also need to use some Tech and Static runes to make a generator for it.
>>
No. 1127822 ID: dd5718

We really should get some more housing.

Could also do with some more farmland now with the extra mouths to feed.
>>
No. 1127825 ID: ce8213

We could use a chunk of raw material to build with. perhaps tremor and stream mixed would make clay. Lets spend 8 of each to the south of the lake.

Last time we used a static rune it was dangerous, so lets extend the unused north side by 2 tremors and then use one static with one tech. hopefully it will give us a generator of some kind.
if that doesn't work maybe charge and tech would be better.

Since we have a lot of runes lets see how intention affects things. use twenty or so tremor runes north west of the spring, but imagine them making a tower with rooms and a staircase that spirals up the wall.
>>
No. 1127830 ID: 0404f2

part of me wants to try and start shaping the island to be more of a circle just to give people more elbow room. Thinking maybe we should start to round out the left side of the island where the mushroom farm is, filling out that small gap below it up to the tree to it's south east and then the space north east of it as well if we have the spare runes, so we can maybe expand the farm and add some more land for more housing. Maybe see if we can't build a well to keep a source of water nearby to making watering the plants easier as well as having a source of drinking water away from where everyone bathes.

Or at a bare minimum just more open land to build more housing once we get the supplies. Or just say to hell with it and embrace the cuddle pile sleeping method and just dig a shallow if wide hole to stuff with soft things and make that the designated sleeping spot and call it the cuddle pit. Just put a large tent pole in the center and just have a small big top style tent set up over the pit once we gather the supplies to protect everyone from the weather.
>>
No. 1127835 ID: 091137

>>1109041
very big fan of stuff like this btw*
next time ill be sure to make a 'paperdoll' type thing
>>
No. 1127843 ID: 101e93
File 178098061448.png - (80.62KB , 1309x579 , First Tri-expansion.png )
1127843

Right.

Use tremors to build a massive expansion set to the left, but then apply metal runes and further earth runes to add reinforcements. This makes the area stable but easily amputated in the event of an emergency, like a giant voidling hungering for matter. Future expansions will arc out in 120-degree angles, so we have three of these semi-permanent expansions settling across our island. As the island grows we want these settlements to grow increasingly interconnected, but with enough looseness that getting hooked in one extension won't compromise the rest. We also need to add future expansions below the circle, but those will require a workforce that can handle high-stress situations. The part at the far left is meant to be for future expansion or ore deposits, depending on the speed of island development.
>>
No. 1127853 ID: 70f58a

>>1127843
The area to the left is an outcropping because we're keeping the mushroom farm away from other things. Expanding the farm is worth considering since now we have a lot more mouths to feed, but we don't want to put any non-mushroom activities near it, because their spores are dangerous in high concentrations.

...maybe we should consider collecting spores on purpose for making biological weapons?

>>1127812
I'd say dump at least 20 tremor/nature runes to expand the mushroom farm. Maybe mix in some Decay since that is the nature of mushrooms and it might boost our output. The mushrooms are also Toxin-aligned but we don't want to encourage that... or do we?

I think we should start experimenting with unconventional runes. How about to the south, since we don't have anything interesting in that direction? How about Tech by itself, for starters? I think Light by itself will be useless since it's not a physical concept. Try Light and Ore together? Maybe we can get some cool crystals. Also, let's try adding some weather to the island. A few runes of Climate, maybe Cycle too. Has the threat of cold passed now that we collected the Starmatter? Or was that because of Frozlyn? If it's still cold, you should make a heated dry area we can use for warmth. Ore and Flare runes, maybe Convection if you're feeling spicy. Also IIRC the plan was for us to use runes to make a large hollow structure that we can use for shelter. Throw some Ore, maybe Tech runes into making something like that North-ish of the Nexus. ...can you put the Starmatter into the Nexus?

...oh I just noticed, the original four elemental runes are Fundamental as well... hmm. I think when we get back to experimenting with rune fusions, we should knock out all the Fundamental combinations. Stream+Flare, Tremor+Breeze, Light+Light, Light+Flare, Light+Stream, Light+Breeze, Light+Tremor, Light+Darkness, Darkness+Darkness, Darkness+Flare, Darkness+Stream, Darkness+Breeze, Darkness+Tremor. That's 13 combinations, we've got the runes for that. Plus I'm sure some will be invalid.
>>
No. 1127854 ID: 70f58a
File 178098540773.png - (72.88KB , 977x557 , layout.png )
1127854

>>1127853
Ah, here's an image for it.
>>
No. 1127890 ID: ce8213
File 178105922345.jpg - (316.33KB , 1000x800 , for nothing expansion proposal.jpg )
1127890

>>1127825
to illustrate what I'm proposing
>>
No. 1127896 ID: 101e93
File 178106755505.png - (78.89KB , 1089x677 , FN Expansion Draft 1.png )
1127896

Here's another proposal; thick expansion meant to round out the island, with some additional foundation added next to the mushroom farm with barren earth for growing mineral deposits to mine later. The imps can take the tower, but they'll have to farm from both the mushrooms and the new farming zone.
>>
No. 1128080 ID: 091137
File 178149488986.gif - (73.32KB , 600x500 , FromNothingUpdateGifs1.gif )
1128080

Figuring out island expansion soon, so get your ideas in! It'll be a few weeks due to other priorities.
>>
No. 1128785 ID: 091137

Do you guys want the island update to be a single BIG update like before, or paced out among 2-3 updates?
>>
No. 1128786 ID: 70f58a

>>1128785
Whatever's easier for you!
>>
No. 1128787 ID: ce8213

>>1128786
yeah no preference
>>
No. 1128793 ID: b19fa8

more smaller updates so I don't forget what is happening between them!
>>
No. 1128807 ID: 007111

>>1128785
Happy however it comes.
>>
No. 1128852 ID: 9bbb0e

>>1128793
Reasonable. It lets us chatter at the crew while they work too, which might make writing dialogue during the updates easier.
>>
No. 1129284 ID: 091137
File 178397482407.png - (213.99KB , 900x750 , 071126_FromNothing2_155_MudBrawl.png )
1129284

>We could do with more garden space for the mouths we have extra now.
>20 Tremor to expand the land, 5 Stream to add some more fresh water fixtures, so we have separate water sources for drinking and washing, 5 Nature to create some trees and other plants we can use to build shelters
>We could use a chunk of raw material to build with. perhaps tremor and stream mixed would make clay.
>Since we have a lot of runes lets see how intention affects things. use twenty or so tremor runes north west of the spring, but imagine them making a tower with rooms and a staircase that spirals up the wall.
>>1127830
>>1127853

Silv has made her decision!
Total Runes allocated: 60
x10 Tremor to expand the island south.
x8 Tremor+Stream runes to create clay.

A stone outcropping stretches past the island's edge. Next, Silv adds more Tremor and Stream runes, picturing clay in her mind. The stone outcrop begins to soften and rise, giving form to a mound of greyish-white clay.

“Whoa.” Mel whistles. “Those runes did all that?”

“Yeah! Do you want to try Mel? You just gotta picture what it is you want. Galena wasn’t very good when she tried before.”

“Eh, sure, just tell me what you want me to try.”
>>
No. 1129285 ID: 091137
File 178397485094.png - (185.76KB , 900x750 , 071226_FromNothing2_156_BigRock.png )
1129285

x20 Tremor runes to expand the island and make a tower.
Mel throws the runes in and imagines a grand tower with a spiraling staircase around it. Instead, you get a considerably large chunk of rock you could consider a mountain.
“That… didn’t go as I intended. I was picturing a tower and everything.”

“Perhaps, while directing the concepts is important, it doesn’t allow you to be detailed in those directions, as opposed to Master Silvs spell crafting. That is simply my opinion however, going off of what I’ve witnessed so far.”

“...So I can’t just imagine a house?”

“No.”

“God damn it.”
>>
No. 1129286 ID: 091137
File 178397487057.png - (312.62KB , 900x750 , 071226_FromNothing2_157_AlsoBigRock.png )
1129286

x5 Tremor south of the mushroom farm.
x1 Tech to see what happens.

Silv makes an area of stone next to the mushrooms, and tries to apply the Tech rune towards the area. Some stone in the area rises, and becomes a low cylindrical shape. Thin grooves are etched into its surface.

“Is this… a table?” Silv asks.

“Why does it have these grooves on it then?”

Silv and Mel both instinctively look at Galena. She looks back, before walking up to the stone cylinder and inspecting it.

“...I believe… this is meant to be a millstone.”

“For grinding flour and stuff? Shouldn’t have… more stuff to it?”

“It is just a single millstone. We would need to make another one, and then construct the necessary components to complete it. Though using it as a table is a better use of it at the moment, seeing as we currently have nothing to turn into powder.”
>>
No. 1129287 ID: 091137
File 178397489851.png - (269.95KB , 900x750 , 071226_FromNothing2_158_AlsoShinyBigRocks.png )
1129287

x1 Light+Ore to see what happens.
x1 Tech+Ore to see what happens.

Silv adds the runes and creates two outcroppings of ore, one being grey with streaks of glowing white, the other, a very shiny blue-grey.
“Identify!”

Luminescent Iron
Iron with luminescent properties. Its shine increases with impact.
Primary Runic Affinity: Ore. Secondary: Light.

Silicon
A metal used in many fields, primarily in electrical technology.
Primary Runic Affinity: Ore. Secondary: Tech.

Tapping the iron causes it to glow brighter briefly, and tapping the silicon causes a chunk to break off. It’s very brittle.
“I know what iron is, but what’s silicon?”

Mel holds up her phone and speaks up.
“It’s used in certain things, like my phone. I wouldn’t be surprised if the maid has similar components in her too. No idea how any of it works or how to use it, mind you.”

“It appears brittle enough that we can remove this outcrop without mining tools. As a side note, I think it would be prudent to move any new ore outcrops to the mountain, as to help remove future clutter.”
— — —
x4 Nature runes to grow plants.
Silv uses the remaining runes allocated towards the island to help expand on the plant life. More grass and bushes cover some of the exposed stone, bringing more life to the island.

Everyone is helping to organize all the things you got, and it looks like Mel is going to do some cooking using the kitchenware you got.
>>
No. 1129288 ID: 091137
File 178397492686.gif - (71.43KB , 720x600 , 071326_FromNothing2_159_Close.gif )
1129288

You however, won’t be able to join them. You happen to be… quite… tired…
>>
No. 1129289 ID: 091137
File 178397494972.gif - (125.43KB , 720x600 , 071326_FromNothing2_160_Open.gif )
1129289

...Huh?
>>
No. 1129290 ID: 091137
File 178397497691.png - (692.51KB , 900x750 , 071326_FromNothing2_161_The_Lady_Who_Sits.png )
1129290

Where…are we?
>>
No. 1129292 ID: 101e93

"Where am I? And I want that question answered with all viable answers."
>>
No. 1129299 ID: 70f58a

>>1129290
...huh, hello. Who are you?
You wouldn't happen to be Silv's teacher, would you? Her memories were unclear, but it could be.
>>
No. 1129301 ID: ce8213

oh hello. you look like you were expecting us
>>
No. 1129304 ID: 0404f2

GOOD GRAVY WE'RE NAKED!

and there appears to be someone sitting behind us!

...

...is this one of those dreams were you find yourself forced to give a speech or something in front of your old class only to find out once you're in front of everyone you somehow forgot to dress yourself today and nobody (including yourself) just haven't noticed until just this second? This kind of feels like that.
>>
No. 1129308 ID: dd5718

Silv? Is that you? Or... No, you look different.
>>
No. 1129311 ID: 9df368

>>1129304
Damn
Youre right.
.its ...
Kinda liberating though.

Oh hey!
New friend.
Hello lady!
Whatchadooooin?
>>
No. 1129382 ID: 9bbb0e

>>1129290
Are we in heaven, cause you look like a goddess?
Not a pickup line, I mean that literally.
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