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File 175346302252.png - (44.48KB , 600x1200 , Aldequest 1_5 Chapter Cover.png )
1111773 No. 1111773 ID: a49975

An RPG Quest with dice rolls and mechanics inspired by Pathfinder 1e.

Written by Capitulize

Art by Capitulize & Akwa’tim

This quest has themes of violence, depression, eldritch confoundery, suicidal thoughts, fuzzy animal people, harsh language, and risqué topics.

Chapter 1: https://questden.org/kusaba/questarch/res/1083617.html

Reference Guide: https://tinyurl.com/ytw6ex8f

Stats Sheet: https://tinyurl.com/yn567x36

Wiki: https://questden.org/wiki/Aldequest

This intermission will likely be short, depending. The intent is to move to Chapter 2 quickly, and that this small section will be used to clarify/set things before moving forward.
Expand all images
>>
No. 1111774 ID: c63534
File 175346305615.gif - (73.48KB , 800x420 , Page 1.gif )
1111774

Thread. Tangled, and twisted, and twined… amongst however many countless more. Some snipped early, others whose reach long. Yet all coalesce to form a tapestry, and all have their end.

To most, it is impossibly complex. Wonder, just how many different ways could they wind about? Like the limbs of a tree, how they branch and twist, and the innumerable patterns that could form?

Nigh infinite, and still entirely too little.
>>
No. 1111775 ID: 9b5e9d
File 175346307399.png - (23.16KB , 600x800 , Page 2.png )
1111775

‘Winds’. So hence you call yourselves. Unto the tree which embers from the tailend of its threads, the zephyr of your will doth billow against and bring about change unto this tapestry’s branches, stoking the flame beneath and creaking the bole in ways it has done so before. Yet still…
>>
No. 1111776 ID: 998db6
File 175346308417.png - (46.12KB , 750x800 , Page 3.png )
1111776

‘Tis a forgotten taste, from a fyrnweorcum tale that only I still truly remember.

Emotion that has long since faded.
>>
No. 1111777 ID: 188adc
File 175346309759.png - (161.84KB , 750x800 , Page 4.png )
1111777

Forgive these ramblings of mine… would you take a libation? I wish to make your acquaintance, though your date should be here very soon. ‘Twould be of no offense if not.
>>
No. 1111778 ID: 9ae84e

>>1111777
You, sir, should unmask.
>>
No. 1111779 ID: dfb7af

No need to apologise rambling is what we are good at.
>>
No. 1111781 ID: 200976

Greetings, Your Majesty. You seem more verbose than I was expecting. ...and much less indifferent.
May I take the opportunity to inquire about your interest in the tapestry of destiny? What stirs your heart to change the ultimate fate of mortals?
>>
No. 1111805 ID: cf4a71

What sort of libations do you have on offer?
>>
No. 1111806 ID: d30887

Guys are you sure we should be talking right now
>>
No. 1111807 ID: ca56f7

you have a very striking aesthetic, my compliments to your seamstress.
>>
No. 1111810 ID: 2f41db

Our non corporeal form precludes our intent to partake, so as such no drink may pass these non existant lips.
However, company and conversation we are capable of and comfortable with providing in abundance.
You may grow weary of us far sooner than we of you...
So.
Do you prefer to be called your majesty or is there another moniker you would have us use?
>>
No. 1112508 ID: 49cec7
File 175478601782.png - (34.85KB , 750x800 , Page 1 Set 1.png )
1112508

>No need to apologise rambling is what we are good at.

Ah, maybe so. Perhaps a fault shared then. Rambling is… much of what I do.

>Greetings, Your Majesty. You seem more verbose than I was expecting.

Verbosity, and rambling. The two oft’ go hand in hand. I wonder, what may you have expected from I? An interpretation more taciturn, from your realms of origin or the stories you’ve read?

Maybe at one point I was. It doesn’t matter anymore.

>...and much less indifferent.

...

>you have a very striking aesthetic, my compliments to your seamstress.

It is gratifying to hear. Though, I’ve no seamstress. This robe I wear…

>You, sir, should unmask.

I’ve heard this phrase more often than not when the play has come to a close, I’ve always wondered what it meant. Perhaps a final jest in the face of absolute nothingness? Or an echo from beyond even my surveyance?

These robes, at what point does a mask become an identity? Who you are? Without this mask, I would be something else. A thing, a concept… perhaps it’d be better that way. A selfish desire though, one I cannot indulge.

But what you see now is simply is. So I repeat the line I am compelled to say to all who ask I do so, I wear no mask. Falsity, but truth as well.

>So. Do you prefer to be called your majesty or is there another moniker you would have us use?

’Your majesty’ is an honorific I should be so undeserving of. While it is of doubt that such a title could ever be shed, its taint haven taken root within the fibers of the very threads of my being…
>>
No. 1112509 ID: 648ebe
File 175478602920.gif - (283.34KB , 650x800 , Page 2 Set 1.gif )
1112509

Mhm, Nyahstur, if you’d like. Close enough to the origin, yet still, an unadorned alias. Perhaps this new mask is pleasing? Seems to be a theme for this particular story.
>>
No. 1112510 ID: 6209c5
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1112510

>Guys are you sure we should be talking right now
>company and conversation we are capable of and comfortable with providing in abundance. You may grow weary of us far sooner than we of you...

I imagine the being that I am, wariness is to be expected. Deserved even. Were I capable of keeping you for aeons and divesting every bit of enjoyment from you that I could, I would.

But such a thing is truly and utterly impossible, and there’s but only a moment to savor. I will enjoy the company and conversation for the little time that I have with you.

>May I take the opportunity to inquire about your interest in the tapestry of destiny? What stirs your heart to change the ultimate fate of mortals?

Duty, a chain upon my Soul I’ve come to thoroughly detest. Paired with a crushing and indescribable boredom…

>What sort of libations do you have on offer?
>Our non corporeal form precludes our intent to partake, so as such no drink may pass these non existant lips.

Corporeality. Funny you should mention such a concept.

I have flasks aplenty. Anything you could ever want. But I suspect that such a listing would ultimately become dull, and serve no real purpose for one who could not partake.

So instead, before my fellow arrives, mayhaps we sneak a bit of fun, and reveal the true purpose of this meet.
>>
No. 1112511 ID: 468f93
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1112511

Tanna. The protagonist of this story. A character who’s fate is now uncertain. Under your guidance, she may reach the greatest heights and change the fundamental order of things. Or, possibly, she might settle and break free from a past that seems intent to drag her into a cold and claustrophobic dark. The likeliest happening however is that nothing changes and she remains trapped until she dies. Forever bound to the fate that exists for all things.

In truth, I hope that whatever your plan for her, you find a satisfaction. And to assist with this, I offer a different sort of libation. For the purpose of our convene is growth, in both your aspect and your charge.

So please, choose one. Decide carefully. Or rashly if you wish, it matters not to I. Just know this kind of opportunity will be few and far between.

Biography: Gain a brief summary of any creature within sight at will. Rarely does not work on certain creatures, notable examples being Tanna and Bakoth.

Team: Given access to the character sheets of party members, and the ability to influence their build on level up. Current party members are: Evel’yee, Mina.

Path: Determine the next number of any roll from 1 to 10. Can be used once per day. Must be used ahead of time.

Sight: Hidden things or secrets in images will be outlined. Differences between what Tanna sees and what you see will be clearly defined in drawings without having to ask, and Tanna will understand that she is seeing something different from you.

Deny the drink: Bold. Perhaps you like how you're directing things, and see no need to add a further spice. Either way, your aspect will still grow if this is chosen.

>If you’d like to review how this mechanic works and future potential abilities, you may view the reference guide here: https://tinyurl.com/bdh6dj8z
>>
No. 1112513 ID: 3c5119

My choice is: I’ll have what you’re having: >>1111775
Your glass is on the table among the choices presented after all
Cheers
>>
No. 1112515 ID: 70f58a

>>1112508
Oh, you don't know what it means? Well, from our perspective, it is part of a play, where a character that represents you (or actually IS you) takes part in a masquerade, and at that point everyone else has removed theirs. Both Cassilda and Camilla insist upon it. The play, The King in Yellow, is portrayed as a dangerous work that seems normal in the first act (where the masquerade takes place) but in the second act reveals "irresistible truths" to the viewer/reader that drives them mad.
It is said, perhaps from unreliable sources, that if the play is acted out, all present will die in a bloody massacre.
But this is also, from our perspective, a work of fiction referencing another, The Masque of the Red Death, where a Prince Prospero is sheltering 1000 nobles in his abbey from a plague called the Red Death. Six months into this, Prospero holds a masquerade ball in seven color-themed rooms of the abbey, the seventh being red and particularly spooky. Late in the night, a guest appears wearing a blood-splattered robe resembling a funeral shroud, with their mask like a corpse that died of the Red Death. This enrages Prospero who follows the robed figure into the seventh room with a knife, then suddenly dies when it turns to face him. The other guests forcefully disrobe the figure, only to find that there was nothing inside. They then realize the figure was the Red Death itself, and they all fall prey to the deadly disease.

>>1112509
Ha, are we not supposed to avoid saying your name? Then again, that is not the name we are more familiar with, and part of our twisted mythological foreknowledge besides.

>>1112511
Oh interesting, these lead to further upgrades. Considering that...
PATH. I really, really want Fate-Breaker. Biography would be really useful since it's got no use limit and could be used on all sorts of NPCs for all sorts of reasons... but getting Fate-Breaker as soon as possible allows us to *cheat death*.
>>
No. 1112518 ID: b6ea64

PATH, so we can hopefully avoid further tragedies.
>>
No. 1112520 ID: d30887

Nope.
Nope nope nope.
Deny.
I don't trust him, I don't trust his owner, and they can both play watersports with Ebrietas.
The drink may be free but so is the addiction. Let's get out of here.
>>
No. 1112521 ID: 85555d

I like the idea of Sight, if only to facilitate communication between us. Though I'm not sure it's the most powerful, so this isn't a full vote. I'll take arguments for different options though.
>>
No. 1112523 ID: cf4a71

>>1112515

Regarding this fiction and reality is a play thing... I feel it's important to bring up that there are many fields of thought that say, 'no one anywhere can be utterly sure that the reality they perceive is truly real'. There's Descartes Evil Demon scenario, there's Solipsism, there's the 'brain in a vat' argument about the limits of empiricism, there's Plato's Allegory of the Cave, there are various religious and theological interpretations that the world we see is an illusion, there's Bostrom's simulation hypothesis, there's various pop culture stories of people living in simulations like The Matrix, and on and on. So someone coming up with credible information that one's reality is unreal or fiction should generally be responded to with something along the lines of, 'Does your outside context perspective give you any immediately useful advice for me?', rather than with, say, existential angst.
>>
No. 1112526 ID: 66de4b

We've already influenced Tanna beyond all recognition, more of that would be... troublesome, especially for such like Evel'yee. And a guaranteed roll almost always ends in despair, when the die is (not) cast too early. Hidden things or secrets is tempting, but the play will reveal what it needs one way or another, and what it doesn't reveal won't befitting for the stage. Biography would be... appreciated, though your opinion on any given creature might not be as satisfying as we'd like. Is that really the best choice?

What are you drinking, anyway?
>>
No. 1112537 ID: 200976

Is that inspiration from Nyarlathotep? You know us too well to go for something like this. Have you been spying on our conversations with Tanna?

What do you mean by "chain"? Is there some force that compels even someone like you to act against your will? Or do you mean you’re bound by your own flaws? Would returning to Eros bring freedom, or is that the source of your regret?

I pick Team. It would be delightful to take credit for giving them new power.
>>
No. 1112540 ID: cf4a71

I feel like Tanna would like the idea of 'Path'. Not failing at something seems like an easy sell to her, and Fate-Breaker is powerful! That's my official vote.
>>
No. 1112544 ID: 2f41db

Our aspect will still grow? I am curious as to what that means in practical terms.

As to PATH...
It is indeed potent but it has some very drastic downsides.
That single shining bauble of a power feels like a trap.
One usage per day.
That could lead to discordance among us over usage, recrimination over misusage, wariness over wasting it leading to non use, recriminations again over the should have and maybes of any situation passed by.

There's another factor.
Defying fate is important to tanna and by extension us.
This power does not defy fate.
It merely makes us its arbiters for one moment, should we indeed manage to all pull in the same direction.
I dont known if she'd like that.
Im far more drawn to the later power of undoing misfortune.
Thats a talent which will save lives.
While it comes with the same downsides of being so powerful and precious, it is too good to ignore in the long term.

My first instinct was to DENY, but i suspect our powers and connection will grow with or without our guidance. As such, better to try to keep our hands on the reins of this runaway wagon.

So...
If we must drink, TEAM as it would lead to a more firm connection to her friends in time.
>>
No. 1112545 ID: 8a3b52
File 175485043959.png - (27.08KB , 600x600 , Page 5 Set 1.png )
1112545

>My choice is: I’ll have what you’re having: >>1111775
>Your glass is on the table among the choices presented after all
>Cheers

Haha, I suppose it is, but I wouldn’t really recommend it.

>What are you drinking, anyway?

I thought you might recognize it from >>/questarch/1085295, but it is a rather hidden thing. Your aspect had not been as good at the arts back then either.

’Tis a poisoned drink, though if you truly wish for it, I won’t deny you.

Whimsy: Far more strange occurrences will occur around Tanna, for those whose tastes can no longer be satiated with mundanity.
>>
No. 1112546 ID: 2f41db

>>1112543
Whimsey?
Hmmm.
No.
Nooo.
I dont think so.
That is our job.
>>
No. 1112548 ID: cf4a71

Hmmm. Whimsy, huh? I generally only play on Wild Wasteland mode if it doesn't cost any extra... and that's a big opportunity cost if we take it.
>>
No. 1112551 ID: 68bbe5

Noooooooooo don’t do it
>>
No. 1112553 ID: 6d5273

If we had a non-canon alt universe to mess with, yeh, I would take that drink. For now, nah.
>>
No. 1112559 ID: 66de4b

WHIMSY
no my
MY GREATEST WEAKNESS
must not advocate for whimsy must not advocate for whimsy
BRING ON THE STRANGE TRAIN DRAMA DADDY
>>
No. 1112560 ID: 70f58a

Still voting for Path.
>>
No. 1112603 ID: 382afa

>>1112545
Think I heard of a brand of that stuff. It was called wild wasteland and I do admit I had a fine time with it.
>>
No. 1112860 ID: b6ea64

Sticking with my vote for PATH.
>>
No. 1113543 ID: 8800ac
File 175718455960.png - (31.44KB , 600x600 , Page 1 Set 2.png )
1113543

>Oh, you don't know what it means? Well, from our perspective, it is part of a play, where a character that represents you (or actually IS you) takes part in a masquerade, and at that point everyone else has removed theirs. Both Cassilda and Camilla insist upon it.

>The play, The King in Yellow, is portrayed as a dangerous work that seems normal in the first act (where the masquerade takes place) but in the second act reveals "irresistible truths" to the viewer/reader that drives them mad. It is said, perhaps from unreliable sources, that if the play is acted out, all present will die in a bloody massacre.

...Ah. ‘Twas some story aeons ago. A performance amongst few I have difficulty in remembering. Countless plays do ‘oft result in gruesome end.

>But this is also, from our perspective, a work of fiction referencing another

Perspective is… a humorous lens. Same with corporeality.

>The Masque of the Red Death, where a Prince Prospero is sheltering 1000 nobles in his abbey from a plague called the Red Death.

Plague. Indifferent in its nature, woe to thee who take sail ‘yon infected mast. A story told many a time, though perhaps I’ve not read this particular one.

>>1112523

It is humbling to know that thoughts like these exist even for beings such as yourselves…

>Ha, are we not supposed to avoid saying your name?

’Tis but a name, though true. And ‘tween you and I we both know I hold no real power over any of you. The actor simply not need know the name of its aficionado at this time. ‘Twould be complicated.

>Is that inspiration from Nyarlathotep? You know us too well to go for something like this.

I assume you mean the ability to shift? ‘Tis a jest really. I could be anything, for beings like myself find that shape is quite malleable. And a form such as this befits a vicious, surly beast like I.

>Have you been spying on our conversations with Tanna?

Hoh, nay, spying implies I do so under guise. I am the gallery, the audience of all.

>What do you mean by "chain"?

...An unbecoming slip of mine. Fret yourselves not, I am inconseque-

AAAAAAAAAAAHHHHH

Wonderful timing.
>>
No. 1113544 ID: d647ce
File 175718464031.gif - (169.92KB , 900x900 , Page 2 Set 2.gif )
1113544

CRASH!

AHHH! HAHA! I’m number one baby! Check it out! That’s me!

Greetings, Solo. Our guest is already here.
>>
No. 1113545 ID: 3a0574
File 175718466932.png - (53.71KB , 800x500 , Page 3 Set 2.png )
1113545

Ah?! O-Oh. Shoot. I- wait. Hast? Are… are you wearing something different?

Am I not allowed to?

No! No! It’s just… it’s been so long. It looks good! Why a cat though?

Our guest, Solo. Do not bore them with this.

Oh hush you, I haven’t forgotten. Speaking o’ which! Hey! It’s been a little bit. Something like a little over a year your time since we last talked? I see me friend here’s laid out some options for you? Couldn’t wait for me, huh?

Apologies. They’re enjoyable conversationalists.

Hah! I hope so, I owe them a date after all. For now, let’s get to figuring things out.

>Our aspect will still grow? I am curious as to what that means in practical terms.

Yup. That’s something I’ll explain a little later actually. The general gist now is that whenever you’re offered something like this, your aspect will become a little bit stronger.

Whomst also broke the rules set out before them. I could have nullified our wager. You should be so lucky I am a fair sport.

We’ll get to that, alright? Let’s check out what option they picked.

They were even considering my brand of poison.

You would show it to them as drinks, wouldn’t you?

I would.

Bah. As for you all, no randomness this time! We’ve got some time, so let’s tally things up!

Deny

>My first instinct was to DENY
>>1112520

Completely valid! I can get wanting to achieve success on simply your own merits. And my yellow cloaked friend isn’t exactly exuding a positive aura.

Such trust has led to easily avoided downfall in countless a tale. I take no offense. Though the watersports comment is…

Perverted! Anyways.

Whimsy

>>1112559

Drama Daddy? I admit, that is one I am not called often.

>Whimsey? Hmmm. No.
>Noooooooooo don’t do it

Rather against this one it seems.

A wise choice. There is a reason I sip this variety.

>Think I heard of a brand of that stuff. It was called wild wasteland and I do admit I had a fine time with it.
>Hmmm. Whimsy, huh? I generally only play on Wild Wasteland mode

I’ve been in a few places like that myself! Can be pretty fun, though once in a while you need something a little more grounded.

Lost taste…

>If we had a non-canon alt universe to mess with, yeh, I would take that drink. For now, nah.
>if it doesn't cost any extra... and that's a big opportunity cost if we take it.

A possibility for future story perchance, one with less at stake for you all. Plenty that could fit that role.

Eh...

Sight

>>1112521

Hey, if you’re keen enough and willing to go through the steps, this one shouldn’t even matter!

The only thing worse than being blind is having sight but no vision.

Team

>>1112537
>>1112544

In truth, I thought you all would pick this one assuredly, not that I wish to influence you. I deeply enjoy how you’ve surprised me so far.

This one could get annoying anyways. It’s already a pain to manage one person, right?

Path

>>1112540
>>1112560
>>1112860

And so, we arrive at our concluded choice. Path. To decide the road taken, and the implications forever changing the tapestry.

>As to PATH… It is indeed potent but it has some very drastic downsides.That single shining bauble of a power feels like a trap.

It very well could be. Do consider, failure can bring about a change in opportunity just as much as success can.

Do try to use it. Or don’t. Your choice is uniquely your own.
>>
No. 1113546 ID: 62d9e1
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1113546

And with that, I make my leave. I look forward to viewing further endeavor, should you continue to partake.

You’re headed out already? Don’t wanna stick around at all?

I do not. I trust your guidance shall be enough. Cheers to you all.

Ah, dang. Well, just you and I now…

H-How about we take our conversation somewhere a little more stable? As much as I love the Color yellow, it’s pretty excessive here. You can choose, owe you a date after all! Pagoda in the mountains? Sci-fi club? High fantasy cloud bar? Bottom of an ocean? Whatever comes to mind!

We can figure out which direction you wanna take Tanna there as well! By that I mean ‘leveling up’, should be interesting to see how exactly that will go.

I also wanted to preface some of the alterations that the story will undergo. Below you can find a document of things that will be definitively changing starting in Chapter 2 and onwards. It’s not the first time a system like this has been used to interface a world to beings such as yourselves, but this is the first one I’ve made myself!

https://tinyurl.com/2sp5mtmm

Feel free to review if you’d like. The idea is to maintain consistency about how spells affect people and differentiate scores a little better. Jacob for instance is someone that previously had a Mentality of 1. I’m sure you could tell he wasn’t very intelligent, but that didn’t accurately represent his force of personality. He was actually the most charismatic amongst them if you’d believe it.

For Tanna though, we’ll be assigning a 3 for her Moxie to maintain consistency. As for everything else, it shouldn’t terribly affect things, mostly making things a little more concrete as well as removing automatic successes and failures for things. Rolls are more fun!

But yes, I did want to ask… before we move on to choosing how Tanna will proceed, did you enjoy the last chapter? Is there anything you’d change? Do you prefer more rpg mechanics, maybe less? Moving at a decent enough pace? Or are things good the way they are? I consider building the system as much a part of this journey as the story itself, but consistency is very important to me and changing how things work like this in the future is something I will very much try to avoid. Of course, that probably won’t be 100% perfect, and there’ll be more additions to the rules as things go on… I’m just yapping at this point though. Lemme know where you wanna have our ‘date’ and if you have any critiques!
>>
No. 1113548 ID: 70f58a

>>1113546
Sneaking description missing word:
>They may still know you’re if you’ve given them cause to believe so. Opposed by Perception checks.

Also, the Defender Save doesn't show up in the general spell save formula?
>>
No. 1113549 ID: 70f58a

While we are still here...
>>1113543
Who is Cassilda to you? I get the sense she is, or was, important.

>>1113546
I think you got the first thread just right. I feel like we missed some things, though... maybe the key to that river gate existed somewhere and we could have just left if we hadn't seen the geas rune first. That certainly would have been a different ending!
>>
No. 1113550 ID: 200976

Interesting changes. Now that I think about it maybe mental influences shouldn't be resisted by a single status. It could depend on the type of spell.
For example: the charm spell made Evel’yee believe Tanna was her friend. This seem very effective on someone who feels lonely or would believe in their friends against all reason, but probable would be less effective on someone who doesn't care for others or is very conscient about their relations with real friends.
Doesn't have to be this complicated. Maybe some spells are focused on information manipulation and others change how the target feels. Two status to resist depending on the type, although I'm not sure it would mean a rational person is more likely to notice logical flaws or more likelly to rationalize the mistake as correct... Same for emotional intuition working in favor or against depending on how you interpret the idea.

Although I do enjoy thinking about mechanical aspects and for luck base conflict to follow rules it's not really the most important aspect. I'm satisfizer with how the game like elementos are and would be fine with more or less as long as the story and characters are the main focus.

As for background environment... How about a bathtub? Would you wear a bath robe just to undress in front of us?
>>
No. 1113553 ID: d30887

There needs to be more 'animation' to the dice rolls and effect modifiers.
>>
No. 1113554 ID: 2e6314

I'm okay with a bathroom, provided it is a fantasy type bathroom, and also the swankiest bathroom to ever swank. And that the bathtub be shaped something other than the stereotypical shape! And I want to see all the weird fixtures for the different body types in this world! And weird magic things! I presume things wouldn't be quite so paper focused as Western culture, nor as individualistic? I'm sure you can figure something out!
>>
No. 1113556 ID: 07dbdc

>>1113548
Oops, good catch! Fix that little typo here... and done! Also, for the save, the formula is this:

(1d10 + [Caster’s Relevant Score] + [Spell Level] + [Additional Modifiers]) > (5 + [Defender’s Relevant Score] + [Additional Modifiers])

The save actually requires the offender to roll and beat the defender's relevant score plus 5, so it's actually weighted a little more towards the attacker. I'm still getting around to updating all the spells, but the one's that Tanna has on her character sheet should all be formatted correctly.
>>
No. 1113557 ID: 70f58a

>>1113556
Okay, but if that's always the same formula, then what's this?
>~Defender Save: (The score the defender must use to defend against the effects of the spell. If this field is not present, then the spell does not require a save.)
>>
No. 1113558 ID: 70f58a

Oh wait I get it. That's what attribute the defender uses. The "Ability Score".
>>
No. 1113580 ID: bcfbc8

Ah.. So the heart and soul of the gods appears again. Unless I got your true identity wrong shapeshifter? What the heck is a Nimbulasa anyway? Some sort of cloud creature?

Honestly I'll say let's go with the classic beach vacation date. That one's always a good locale.
>>
No. 1113582 ID: 2f41db

Whisper!
We've missed you, squeaky buddy.

Huh.
Solo?
That a nickname from the cat in yellow?

Beach date sounds good.
There better be margaritas though.

Regarding your questions, i think the balance is fine as is, but whatever changes others wish sit fine with me too.
Im just here to do the job i promised.
Help tanna.
Which i guess is why were all here, right?
>>
No. 1113589 ID: 2e6314

>>1113580

Why don't you put terms like 'Nimbulasa' and 'Tachidoki' into a search engine and see what you find, dude.
>>
No. 1113592 ID: bcfbc8

>>1113589
I mean probably. But that's just such a boring way to learn about a fantasy world isn't it?
Besides that question also has a duel purpose.
Don't YOU want to see what his form of a nimbulasa would look like?
>>
No. 1113600 ID: 2e6314

>>1113592

You are making an assumption that is false in your reply. Empty your cup! ;)
>>
No. 1116069 ID: e26e22
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1116069

>Whisper! We've missed you, squeaky buddy.

Oh, hey! I’ve missed you all as well! Sorry for arriving and busting down the door like I did, didn’t really give ya’ a chance to say hi, did I?

Too dang excited though, it really is nice to talk with you again! You all did an amazing job in that last chapter!

>Ah.. So the heart and soul of the gods appears again. Unless I got your true identity wrong shapeshifter?

Ahah, nah. I’m not really a god or anything like that. Well that’s not exactly… depends on your definition? I don’t tend to think of myself like that, I’m more of a concept? Definitely not Soul, haha.

>Solo? That a nickname from the cat in yellow?

Yeah, sorta. The Whisper is such a ‘title’, y’know? King in Yellow, Serpent of Infinity… we ended up just making nicknames for each other. I got Solo! Has some funny subtext given what I am.

>>1113558

Yeah sorry. Score, category, interchangeable terms. Please do ask questions if things are ever unclear. To make sure there are no misunderstandings; each spell or effect will, if it requires a roll, use the relevant ability ‘score’ or ‘category’ belonging to each creature to determine the result. The spell or effect will normally detail the score the defender uses to factor the DC, while the offender typically uses the score based on their class.

I know it’s a bit of a mouthful, but hopefully it can lead to some intricacies within the system later on. Y’know, really make things tactical!

>What the heck is a Nimbulasa anyway? Some sort of cloud creature?

Oh, they’re just the cutest! Four winged stubby legged electric bat things! Hold on… lemme show ya...

*Snap!*

See! Aren’t they adorable? Whatcha think, me?

Can’t disagree with ya there! I’ve been a lot of cute things in my time, but these guys very high up on my list! Big ol’ hands n’ ears, taking their form once in a while’s pretty fun! Who knows, you might come across one while journeying with Tanna?

Anyways, ‘sides all that, you all pick a spot for our date?

>>1113543
>Who is Cassilda to you? I get the sense she is, or was, important.
>>
No. 1116070 ID: 547d3d
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1116070

O-Oh? You didn’t ask Hast about her, did you?

...They did… shoot.

Cassilda is… w-was a friend. She ended… ah…

She ended up…

...

Hey, it’s not really a part of the story, haha.

’Cept that’s Mina’s focus of worship.

Shit… you’re right. Really Hast?

Hmm. I don’t know what he was thinking, bringing her up like that. Certainly didn’t intend that. She’s something of a bad memory for us, moreso for Hastur than the others, but still…

Uh, if we could ask, could you maybe not worry yourselves about it? She’s no one important to you, really, you could treat the Cassilda that Mina worships as someone completely separate.

Yeah, let’s just focus on Tanna’s story. Way more interesting.

Anyways, date. Right? Let’s see whatcha got in mind.

>As for background environment... How about a bathtub?
>>1113554

A fantasy bathroom?

Classy place for a date and to discuss someone’s future, eh?

Not the first thing that comes to mind… but we can work something out there.

Any other ideas?

>Honestly I'll say let's go with the classic beach vacation date. That one's always a good locale.
>Beach date sounds good.

Ooh, that ain’t bad. Beach and bathroom…

Maybe some kinda rooftop jacuzzi overlooking an ocean, villa side deal?

Yeah, I can dig that!

>Would you wear a bath robe just to undress in front of us?

Sheesh, buy me a dinner first before you start asking me to undress.

We’d look pretty good in bath robes though, dont’cha think?

...Ehhh, maybe. Have to make some that’d fit our wings though.

Could just wink 'em out. Drawing them’s a pain in the butt.

Nope, nada. We figure these things out! Speaking of that…
>>
No. 1116071 ID: b3e8a5
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1116071

*Snap!*

There we are! Whatcha think? Ocean view, magic heated jacuzzi, bar with endless drinks…

Even got some floating ass lights, and a magic gate to get from here to the beach instantly! Not too bad, right?
>>
No. 1116073 ID: cdef6b
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1116073

And I couldn’t resist, check out these robes. Looking swanky.

Wah? H-hold on, if we put on a robe now, won’t we look naked from here on out?

Yeah?

...

Well, you were right at least. We do look pretty damn good in these. Haha, wonder what they’ll have to say about this. Maybe a little pose?

You got into that real quick, don’t you think?

Yeah yeah, whatever, let’s try to stay focused, eh? The story, what’d you think?

>I feel like we missed some things, though... maybe the key to that river gate existed somewhere and we could have just left if we hadn't seen the geas rune first. That certainly would have been a different ending!

Could’ve gone a billion different ways to be honest. At the end of the day though, only one path could ever be chosen.

You still do have that key though, who knows where it goes? Plenty of unexplored rooms down in that pit, but I imagine Tanna’d need a little bit of pushing to wanna go back down there and look around.

>I think you got the first thread just right.
>I'm satisfizer with how the game like elementos.
>Regarding your questions, i think the balance is fine as is, but whatever changes others wish sit fine with me too.

Hey, thank you! It’s good to hear, sorta self-conscious about how things were going. ‘Were things going too fast, maybe too slow? Gosh, I hope they aren’t getting annoyed with the pace…’ sorta thoughts.

What I mean to say is, ‘tis reassuring to hear that things went well. We’ll try to keep it up, though things will start to get a bit more complicated, both mechanically and narratively.

>be fine with more or less as long as the story and characters are the main focus
>Im just here to do the job i promised. Help tanna. Which i guess is why were all here, right?

And though they will, Tanna and friends, but especially Tanna, will always be the focus. Much as I love the ‘gamey’ side of things, they aren’t gonna be the be all end all. This story couldn’t really continue without your input. One of my goals is to make sure Tanna reaches some sort of ending under your guidance.

>There needs to be more 'animation' to the dice rolls and effect modifiers.

I could think about something like that. A little more impact behind the rolls? Maybe during drawings? Little effects or what have you?

Could be icons as well, certainly imagining some scenarios. I’ll implement something next time there’s a roll, see how it shakes out. Thanks for the idea!
>>
No. 1116074 ID: f2abca
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1116074

Alright, good stuff all around. Now enough yapping, let’s get to the real fun part. Tanna’s leveling up baby!

And with that, we’ve got to make some decisions… starting off with what will likely be the most important for this chapter.

Features described for each one go up to Level 4, so you can get a feeling for what the class will be like. Once one is picked, I’ll develop it further in later chapters. Can’t imagine actually going through all of them up to the maximum level.

Yeah, I would like to get this out before the end of the year at least… anyways, let’s go over some stuff!

Starting from the top, we have our basic bardic features. Tanna will be obtaining a performance resource that she can use to perform magical songs (or dances if you go down that route) of various effects.

There’s some other basic bard stuff Tanna will get as well, including a save category improvement that we’ll go over when deciding miscellaneous stuff.

But there’s a way more important thing to decide. What kind of bard she’ll be!

We’ve got five options to pick from here, based a little bit on who Tanna is and what happened in the previous chapter.

They come with secret spell options too!

Though keep in mind these are options, you’re not obligated to pick them, nor are they given to you for free. When it comes time to pick spells, you’re allowed to add them to Tanna’s list of castable spells.

If you’d like to view specifics about the spells or each archetype, you can read up on them here: https://tinyurl.com/k9su24n4

Or if you’re not interested in checking that out, I’ll give each one a bit of a once over here.

Okay, with that… we have…

The Shadow Minstrel

A tricky class that excels in shadow. They embolden allies with shades, making them stronger and swifter while also creating an effect that causes foes to occasionally miss their attacks. In addition, the Shadow Minstrel themselves gains the ability to see in complete darkness!

That even includes magical darkness! This isn’t exclusive to their performance, they simply gain this ability at all times. Their secret spells are very versatile too, with an early short-ranged teleport and the ability to create sounds on command.

While they’re not as offensively oriented, the Shadow Minstrel offers a versatile blend of abilities that can aid with infiltrations, subterfuge, and leaving enemies struggling in the dark. It’s a very good control archetype.

The Fate Melodist

With an odd blend of abilities, the Fate Melodist can do a little bit of everything.

Coming in with rare Insight bonuses, they can improve their ally’s ability categories across the board with their performance, or command an entire room’s attention. They can even learn skills on command for a short while!

And they’re no slouch in combat either. With their secret cantrip spell, Grace, they can avoid all attacks of opportunity on their turn! And once things get going for them, they can be very difficult to stop!

The Death Caller

Perhaps the most selfish archetype in our selection, the Death Caller is a terrifying slayer. To match their ability, their Base Combat modifier improves to 1 instead of ¾, and they gain 4 to their maximum pain per level. These bonuses are retroactive.

Their song singles out a foe, essentially marking them for death. When performing, the Death Caller becomes more resistant to them personally, and every creature has an increased ability to hit and deal additional pain to said creature.

In addition, pain does little to stall this tyrant. In fact, whatever negatives they would receive for being in pain actually makes them more defensive and deadly!

And lastly, while their cantrip, Bleed may be a little underwhelming initially, it can reap big benefits later.

The Wind Dancer

Similar to the Death Caller, the Wind Dancer also improves their Base Combat Modifier to 1. Their dance’s effect is also similar to the Fate Melodist, though the bonus they provide is competence rather than insight. Unique to only them though, they abandon the notion that song is necessary to make performances, instead relying on dance to embolden themselves and others.

Any spell they cast no longer requires verbal components. So feel free to cast those spells in Silence, or rush in and cut down your foes with the multitudes of attacks you’ll be dishing out!

With spells such as Kamaitachi’s Wind that allow them to spread damage everywhere! Along with using your Dexterity modifier for damage, you’ll be dealing a sizable amount to your main target as well!

The Spider Song

Likely the strangest amongst them, the Spider Song adopts aspects of arachnid kind upon themselves while serving a valuable defensive-support role. They even receive an improvement to their maximum Pain per level to help facilitate this, increasing to 4!

Their song reduces pain received for all allies, including the performer, and they can pull allies out of danger with their secret spell Web Pull. And their cantrip, Silken, is very versatile! I imagine you could get some wacky ideas with that.

They are also the only archetype available that will grant a familiar, an extension of a creature’s Soul that is bound and in service to the master.

An important choice unto itself, will you opt for the combative Sword Spider, the utility focused Thinweb, or the assassin Musclereaver? Whichever one, they’ll definitely come with some narrative impact as well!

.
.
.

And that’s all we got!

Hopefully you enjoy deciding! Again, here’s a reference in case you wish to read up on them: https://tinyurl.com/k9su24n4

Really recommend that. The descriptions we gave were pretty surface level and only covered up to current level. They get a bit more wild later on, and this one’s important! Feel free to discuss here or in >>/questdis/141736. I’ll be quick to answer any questions!

Yup! And to make things a little easier too for anyone wanting to chime in (and on me for tallying things up), make your choice below as such:

A. Shadow Minstrel
B. Fate Melodist
C. Death Caller
D. Wind Dancer
E. Spider Song
>>
No. 1116075 ID: bcfbc8

>>1116074
Honestly after what happened last thread. I'd say Tanna would probably appreciate the potential Life-saving abilities of Spider song.

Like all of the other ones seem cool (dancer especially) But it seems like our dear Tanna is not one for wanting to cause death if she can help it.

If WE have to pick which spider then I'd go with sword.
>>
No. 1116076 ID: 2e6314

>>1116075

I want to point out that Wind Dance is Inspire Courage. These rules very closely resemble 3.5e D&D and Pathfinder 1e rules, albeit with custom classes, and all the Bard Handbooks for both those editions talk about maximizing Inspire Courage as basically the main non-spellcasting combat ability of a Bard. Also, there should probably be some feat based way to Obtain a Familiar or a Wild Cohort or similar. Also, regarding healing and spellcasting, there should be some way to get healing on an item or a spell. We do have some money to get things to round out abilities, and are going to civilization.
>>
No. 1116077 ID: 2e6314

Also Performance should include Oratory, Storytelling, and Acting. We can't *always* use those in place of Persuasion, Lying, etc., but there should be *some* times where we can. Hopefully -- possibly with a small penalty. So Greater Effective Performance of Wind Dancer might sometimes have extra broad benefits.
>>
No. 1116078 ID: 2e6314

Waitaminute. Bite attack, and bonuses to it.

We were mostly making sword attacks. Can we also make a bite attack at the same time? If so, would we take multiweapon penalties? If so, would those multiweapon penalties apply to the SWORD attack as well or just the Bite, and if the latter, would that render it just a low-chance Hail Mary attack for each round we can take a full attack action?? Like, it's a Secondary Natural Attack? And if we do that, can we only do it when we aren't using lots of other skills during combat, like talking a whole bunch, trying to get people to surrender, or whatnot?
>>
No. 1116079 ID: 2e6314

Can we get a Partial list of Familiars that normal people who get familiars with the normal sorts of magic traditions to get them have? At least the highlights?
>>
No. 1116080 ID: bcfbc8

>>1116078
To quote Evel'yee from last thread "Yeah, I’ve seen him bite things while swinging his sword around. You know, you got a nice pair of chompers yourself, could learn something from him"

At the very least we can do multi-attacks it would seem.
>>
No. 1116083 ID: 2e6314

>>1116080

Yea but if it's at massive penalty to our sword attack I don't want to do it. So if we fight with sword + dagger + bite + kick or armor spikes or gauntlet punch or whatever I want the main sword attack to not, you know, get a lot worse. Everything that can be bonus without making the main one worse that we can add, without removing the ability to do narrative talk and short skill checks (can we use acrobatics to attempt to not get attacks of opportunity as we move with a move action? Also, can we do a short reposition as a swift action or a free five foot step or any tiny little Adjustment while keeping our full attack action and any extra attacks it adds?), we should.
>>
No. 1116084 ID: 2caf0b

>>1116078
>>1116080
Yes, so as part of a Full Attack Action, you can swing a sword and bite at the same time. I've included in the Reference Guide a clause to this. The bite would be treated as something 'secondary', which drastically reduces its effectiveness, although it is free! Doesn't affect the sword strike at all to do so.


>>1116079
I can work on that! Will probably take me some time though.
>>
No. 1116089 ID: 2f41db

>>1116071
Swanky!
And there are unlimited margaritas, so I approve.
>>1116073
Classy!
And dont worry.
We've come to terms with tannas nudist leanings. We can handle it from you guys too.

So...
A class.
Hmn.
As much as I want to see slinkys weasel wardance that we'd get from the wind dancer, I am thinking E. the spider.
The defensive utility and protective aspects would fit with her after everything as said already, but...
It also just kinda fits.
Her empathy for the spider we ran into. The affinity for venoms. Her stealth and aptitude in setting a trap.
Her ability to weave a tale.
Additionally,
Spiders are often viewed as a thing of darkness and reviled, undeservedly so. Despite this they at times have a facinating, alien beauty.
Given how tanna sometimes thinks of herself at her lowest moments, it may be quite beneficial for her to see the light in the presumed dark of another. Help her see it in herself eventually.
Plus, a little friend would be delightful.
A Fuzzy little jumping spider.
I mean, sure, we need it to have aome utility like the ones you mentioned, but i beseech you, our benign, squeaky beneficiaries. Let it be something she can cuddle cause sometimes, that gal needs it.
>>
No. 1116093 ID: 2e6314

>>1116089

I would like to point out two things.

1.) This is more of a subclass or class specialization

and

2.) Bards are spellcasters and should include a lot of healing and defensive things in their spell list, which we haven't made any choices for this levelup about yet, but not quite so much direct offensive things there, as a general rule, getting the damage enhancing things primarily from their songs not spells, if one follows the 3.5e/PF1e pattern.
>>
No. 1116104 ID: d30887

Might be bad for the narrative, but... we're dealing with @#$%ing corpos.
One 'Adam Smasher' is all it takes to completely decimate a full-fledged party of gun-toting cyberpsychos - and we don't have guns.
But corporate managers are typically selfish and will hoard all their gear on a single unit they can micromanage.

We need a class that can ensure survival against a single Juggernaut. We need a Death Caller.
>>
No. 1116105 ID: 70f58a

What does concealment do exactly? What are "Competence" and "Insight"? They're in brackets next to Wind Dance and Guiding Line. Guiding Line seems to be the same as Wind Dance except for that.
>>
No. 1116108 ID: 2e6314

>>1116105

Look at 3.5e D&D and Pathfinder 1e rules, which this system is based off of.

https://www.d20pfsrd.com/
https://www.d20srd.org/index.htm
>>
No. 1116109 ID: 52b8fe

>>1116105
These are types of bonuses! In terms of mechanical benefit, they're the same. The only thing that matters for them is that they don't stack. For instance, if you had something that gave you a +2[Enhancement] bonus to Dexterity, and something else that also gave you +1[Enhancement] to Dexterity, you would only benefit from the +2, the greatest bonus. But if instead, that +1 bonus was [Insight], you'd have +3 since they're different types of bonuses. This only applies to the singular thing it is improving. If you had a +2[Enhancement] to Dexterity and a +1[Enhancement] to Physicality, they would both be improved.

Some bonuses are rarer than others. [Insight] is a fairly rare bonus type. There's also some that break this rule, like [Dodge]. [Dodge] is the only bonus type that stacks with itself. Some of the bonus types also have certain rules. You can't benefit from [Dodge] if you're surprised or flat-footed for instance.

As for concealment. Let's say an attack has beaten Tanna's Defensive Rating would strike her, but she had 20% concealment. We would roll a 1d10 once more. If the dice landed on 1 or 2, the attack that would've had hit her normally is now considered a miss. Similar to the mechanic from before to prevent stacking, only the greatest concealment chance applies. Concealment is usually granted by being behind cover and walls, but certain spells (such as invisibility) and effects can also grant it. Having concealment also allows you to perform Sneaking checks. Concealment is different from miss chance, and if there is something granting that as well, then two dice are rolled on to see whether the landing attack would miss due to concealment or miss.
>>
No. 1116113 ID: 05f918

>>1116105
I've thought of a little more to say too. [Dodge] isn't exactly the only bonus that breaks this rule. Also, if there's just a number with no [] type listed, the bonus is typeless and essentially stacks with everything.
>>
No. 1116115 ID: 70f58a

Oh, there is another difference between the two buffs. Guiding Line requires allies to hear the performance, while Wind Dance requires allies to see the performance...

Fate Melodist seems like the purest "bard" specialist we can get here. Shadow Minstrel looks like a more rogue-y subclass, Death Caller looks like a tank, Wind Dancer looks like a fighter/dps, and Spider Song is ranger.

Seems like each one has a party buff... Fate Melodist and Wind Dancer are basically standard, Shadow Minstrel only buffs phys+dex stats but adds a dodge, Death Caller's is a strong debuff which makes it better against single targets, and Spider Song's is global damage reduction (which is VERY good) with no sight/sound requirement but lacks the offensive component. I think Death Caller's is the best offensively since we're probably going to want to focus fire in most situations anyway...

I'm gonna go with Shadow Minstrel. That concealment bonus on the party buff is very good, and at level 6 it rises to 50% which is absolutely nutty. Umbral Step seems real good too, that's an easy flanking maneuver, and potentially even useful for teleporting behind a guard or something just to bypass line of sight. We could also use Umbral Step to get *away* from something during combat, by targeting an ally or another creature further away. Shadow Bard is also very cool since it lets us use a second performance, plus it blocks a square. We could even use it to trigger traps safely. ...hold on, it can interact with light objects. Shouldn't that mean it can use combat-useful tools? Like potions or bombs?

Spider Song is really cool though, that would be my second choice. The thread cantrip is very versatile and having a pet is strong.
>>
No. 1116126 ID: 90684d

Since you can be two...

Those archetypes are difficult choices.

>>1116075
You are right that our Tanna is averse to killing. That doesn't mean combat skills are not useful, but maybe Death Caller combat style that seem focused on making the enemies die quicker with continue blood loss would make her unhappy.
>>1116104
>We need a class that can ensure survival against a single Juggernaut. We need a Death Caller.
You are right that this would improve her survival chances.

Spidersong seem to change her physically in a way I assume would make her look slightly unsettling to those that are not spider obsessed weirdos like Tanna. She might think it's cool.
It's the strange superhero specialization.
Cool dispel magic spell at tier three. Would be useful to combine with primal, but I'm sure that at that point we would have other options like a normal dispel.

>>1116089
>Plus, a little friend would be delightful.
>A Fuzzy little jumping spider.
>...Let it be something she can cuddle cause sometimes, that gal needs it.
Spiders are the opposite of cuddly. The ones that have fur have hard hair strands that irritate the skin and nose.

Shadow Minstrel have great utility options. At first it seem like like a group stealth specialization, and Song of Midnight Silence serve well for that, but everything else involve making sounds. I think stuff like Shade’s Song are more about avoiding damage than truly going unnoticed.
Being able to sustain two performances at tier two with a spell is amazing and could be worth just for that.

Wind Dancer on the other hand improve Tanna's stealth potential a lot even though nothing there is about being unnoticed. Because of verbal component requirements currently she need to announce whenever she cast a spell and can only surprise the enemies once. If she had Dancing Weave Manipulator there is a good chance Vax wouldn't have noticed and therefor forcing the initiation of combat when she casted charm on Evel'yee. Maybe Evel'yee wouldn't even have figured out she was under charm, not that this one made any difference.
Other than that it's a martial specialization in blades. It allow her to cause more damage but also doesn't involved supernatural bleeding or instant death spells so she probable still have control enough to not accidentally kill people.
On the plus side this path will certainly fascinate people watching her bardic ways.

>>1116115
>Fate Melodist seems like the purest "bard" specialist we can get here.
I was about to say... It's the one that improve a normal bard arsenal even though some of the prediction abilities are comparatively discreet. Even with her bashfulness Tanna would appreciate being able to Entrance people with her singing. Temporary bonuses to almost anything is incredible versatile and the premonition style abilities seem to be about helping the group avoid damage and social problems like investigation.

I'm tempted by the last three I mentioned. For now my vote goes to Fate Melodist because it's well defined magical bonus would be more helpful for the urban situation ahead than the social performances potential from Wind Dancer in the hands of an antisocial protagonist that can't get over herself. Maybe she would get past her agoraphobia, but no reason to force her to. I'm willing to change this vote if there are good arguments or one of the other two need a tie break.
>>
No. 1116131 ID: 3c6b03

A. Live by Honor, Kill by Stealth
>>
No. 1116134 ID: b6ea64

My vote's for The Wind Dancer.
>>
No. 1116152 ID: 2f41db

>>1116126
Yeah, s'true about the spiders, but given were talking to a flying mouse, amongst other things, i figured thered be a reasonable chance of A fluffy spider that is actually fluffy not just a mass of utrichating agony is a mild stretch in a world of magic.

However, you raise a very good point,
That being, if the traits mentioned do physically alter tanna in a permanent fashion.
spell by spell is fine, but permanent change is not a price worth paying.
Not when shes learning to build relationships and a connection to the wider world.
Itd be a burden she'd be ill equipped to carry.
>>
No. 1116153 ID: 2e6314

>>1116152

Well, this would be impacting how she interacts with the world in a very visceral, emotional way way.. So it behooves us to pick something that is healthy for her, right?
>>
No. 1116155 ID: 2e6314

Oh, since I implied it and didn't say it outright, let me be clear.

D. Wind Dancer
>>
No. 1116238 ID: 66de4b

Tanna is... close to darkness. She's had to fight blind before, and rely on her other senses. Having a sixth sense that didn't get blinded would help, I think. Er, seventh sense. The shadow walking and dodging do befit her as a proud member of the slinky race. I think my first choice for Tanna would be Shadow Minstrel.

The Fate Melodist is tempting because Tanna would no doubt love a little more control over her fate. It's a little generic though, and seems more about reading the fate of others, via Insight and such.

Death Caller would be an awesome class for Evel'yee. She really doesn't like being pushed around, and could use some security in power. We're talking about Tanna though, so... nope.

The Wind Dancer is also an awesome option for Tanna, and truly compliments her weasel war danciness. It's a little stereotypical, but she would definitely appreciate being able to dance within The Weave. I like Shadow Minstrel a little better, but this is also an excellent choice.

The Spider Song Uh, I'm not going to be the spirit who tells Tanna we thought it would be a great idea if she spontaneously grew chelicerae and spinnerets. It's weird, she wouldn't like it, and Hornet is an absolute bottom tier character.

That being said, if the uh... fabric of the universe really really likes Hornet, then sure. Go ahead!
>>
No. 1116240 ID: 71864d

>>1116152
Just to be clear, are you withdrawing your vote from Spider Song? And if so, are you changing it to something else?
>>
No. 1116270 ID: bcfbc8

Honestly I doubt Tanna would be AS adverse to Spider Song as much as some people here seem to believe. She seemed to take to us pretty well and all we did was give some decent advice and insight. The benefits of Spidersong will be MUCH more tangible and obvious. Sure she'll be weirded out at first but I doubt that'll last long.
As for the "but people wouldn't like her" critic... So what? If some fantasy racist decides they want to discriminate against the magical spider weasel than that's THEIR loss. I somehow doubt Tanna's changes would be nearly the weirdest thing they've seen in this world.

Also not related to that point but for people who want to pick Wind Dancer, I just want to point out that the magic would probably require her to A: have enough space to dance. And B: Require her to be on her feet.
Meaning that if she's knocked down then her magic would go with her.
>>
No. 1116271 ID: bcfbc8

>>1116270
(also since there's Drow in this world then they would likely absolutely ADORE Tanna)
>>
No. 1116272 ID: 2f41db

>>1116240
Yes.
I didnt catch the spidery traits part being physical.
And as much as i love the weasel war dance opportunity, shadow minstrel is the vote.
A. Strikes me as closest in aspect to what we did in the first chapter. Itd be a logical continuation and development.
We won our pivotal conflict by blinding our foe.
It fits.
Of the darkness, but not defined by it.
>>
No. 1116300 ID: 0321ea

For some reason I feel like she wouldn't like Drow and Lolth and all that. She seems more like an arachnologist type. Just really nerdy about spiders. Just a vibe I get...
>>
No. 1116313 ID: 903101
File 176222191737.png - (10.15KB , 500x500 , Page 6 Set 3.png )
1116313

Hey! Wow! That’s a lotta discussion! I’m gonna tally the votes… one second here…

A. Shadow Minstrel - 4 (1116115, 1116131, 1116238, 1116272) B. Fate Melodist - 1 (1116126) C. Death Caller - 1 (1116104) D. Wind Dancer - 2 (1116134, 1116155) E. Spider Song - 1 (1116075)

Okay! Here's how they currently stand! If you think I've miscounted or missed your vote, let me know! I am going to cut off votes by the end of tomorrow. Then, there’ll be a run-off vote between the top two, considering a few people seem to have secondary votes.
>>
No. 1116325 ID: bcfbc8

Since it seems like my choice of Spidersong is nowhere close to winning, I guess I'll change my vote to my second choice. Shadow Minstral.
>>
No. 1116332 ID: 02f4ec

If Shadow is this far ahead by the end of the day I'll just move forward.
>>
No. 1116339 ID: 06a3f3

Drawing Tanna growing spider parts in combat would be a nightmare in more ways than one..

..But it would pretty metal!

Combat Support Spider Ferret for me.
We need that extra Pain threshold, people! I'm sick and tired of having to be bailed out of death after getting sliced up by a lizard man!
>>
No. 1116345 ID: 66de4b

Shadow Minstrel seems to be winning by a landslide, so changing my vote to Spider Song because 🙂🙃🙂🙃
>>
No. 1116346 ID: bcfbc8

>>1116345
Yeah ok. Going with those two that means I'm going BACK to my first vote.
>>
No. 1116347 ID: 2e6314

Hmmmm. Changing my vote to Shadow Minstrel.
>>
No. 1116358 ID: 042210

Alright, vote cut off is here. Here's how they currently stand.

A. Shadow Minstrel - 4 (1116115, 1116131, 1116272, 1116347) B. Fate Melodist - 1 (1116126) C. Death Caller - 1 (1116104) D. Wind Dancer - 1 (1116134) E. Spider Song - 3 (1116339, 1116345, 1116346)

Fate Melodist, Death Caller, and Wind Dancer are officially out. The current votes for Shadow Minstrel and Spider Song will stand where they are. Whichever has the most by tomorrow 10pm EST will be picked.


A. Shadow Minstrel - 4
B. Spider Song - 3

>>
No. 1116362 ID: 90684d

A. Shadow Minstrel
>>
No. 1116374 ID: f9c4b2

A)
>>
No. 1116423 ID: 06a3f3

Oh, the chaos. The beautiful, beautiful chaos.

Say, uh Solo? Sir?
Are you, like, the universe in the abstract? A physical representation of the cosmos we are currently in?

Because there is this other quest where the literal universe became self-aware and she is bored to tears of having to selectively forget herself to experience something new and novel.
She needs to see other universes.
>>
No. 1116442 ID: 718e50

Alrighty, votes are cut off! I'll have to do some work here, I'll let you all know soon!

>>1116423
It's an interesting question, I'm actually a little hesitant to answer... I'll have figure out what to say about that in the next update.
>>
No. 1116459 ID: 06a3f3

Yeah, I get it. Meeting new people is hard.
...wait.
>>
No. 1117469 ID: 088f07
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1117469

So after tallying all the votes, I’m fairly confident in saying that Shadow Minstrel is the winner!

You know, I thought they were going to pick that too. What I didn’t expect was Spider Song coming second…

Yeah, I expected Wind Dancer to take that role if I’m being honest. And for Spider Song, last. It’s neat how things turn out sometimes.

I’m glad some of you thought they were interesting though! Just because one didn’t win today doesn’t mean we might not see aspects of them in the future…

For now though, when you next see Tanna, she will have primarily taken on the aspect of the Shadow Minstrel.

Oh, now that we’re caught up again, you like the place? What about our sick ass bathrobes?

Gosh, you’re a vain part of me, aren’t you?

Jealous?

Yeah yeah, you got me.

>>1116071
>Swanky! And there are unlimited margaritas, so I approve.

Thanks! It was easy to actually make! Though a bit taxing to uh…

Convey, right?

Drawing environments is a pain in the ass!

>>1116073
>Classy! And dont worry. We've come to terms with tannas nudist leanings. We can handle it from you guys too.

Haha, oh noooo! Our image, forever tainted!

Though gosh, you guys have really got your work cut out for yourselves in that department with Tanna. Knowing what I know about the poor girl, good luck with that if you go down that route.

>Since you can be two...

Winks at you.

Wha… why’d you say that outloud?

Why not? Doesn’t it work?

No, it’s weird. Just put it as a narrative action.

Like this?

No no, more like this...The mouse Solo said, rolling their eyes. He really must’ve made this particular aspect of himself too horny.

You really did.

I thought some levity would be appreciated…

Hey, I appreciate it, and I’m sure there’s someone out there that likes it!I said, shrugging in my sick ass bathrobes.

>Say, uh Solo? Sir? Are you, like, the universe in the abstract? A physical representation of the cosmos we are currently in?

Ah, I’ve been dancing around that subject a little, haven’t I?

Only a little. Or maybe a lot...I’d add-on mysteriously, wondeaodghsfgjo

Alright, enough of that. To answer your question as to whether or not I’m the universe in abstract, no, I am the idea of a concept. So is Hastur, and the rest of my friends.

Yeah, despite what we’re deciding to present to you, we’re something a lot more. At least within the context of our…
Setting.
…Sorry, it’s a strange topic. I’m definitely no physical representation of the universes, that honor belongs to another, but the rest of us are still pretty involved with them! And without giving away exactly what each of us are, the best word for us really is concepts!

Ideas!

Manifestations!

And the lack thereof!

>Because there is this other quest where the literal universe became self-aware and she is bored to tears of having to selectively forget herself to experience something new and novel. She needs to see other universes.

Ah gosh, doesn’t that re-

Hey, no more.

Ah? …Oh. Alright.

...Jeez, I apologize again, feels like all I’m doing. But yes, I’d love to meet her! Don’t think I’ve ever participated in something like that before, I’m open to new experiences.

Made this nice villa out in the middle of an ocean, jacuzzi and all, would be a waste to not have others over!
>>
No. 1117474 ID: 76ee89
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1117474

We could come up with an idea later if you like, it sounds fun. But speaking of jacuzzis, let’s take a swim and finish out the last few decisions we have left for Tanna.

I’m sure you all wanna get back to her as soon as possible, I do too! Luckily, we’re almost finished.

Part of reaching level 2 means that Tanna gets some other minor improvements, as well as some new spells!

For the minor improvement, we need to increase one of her defense saves as noted by this feature:

>Save Improvement I [Level 2] - Choose an ability category. Whenever a spell effect or ability attempts to affect you, you receive a +1 to the number the offender must beat. This does not apply to skills.

I know it’s a boring one, I won’t hold an extended vote on this like I did with the class. Simply pick from Physicality, Dexterity, Mentality, or Moxie. Whenever Tanna is affected by something that requires a save in that category, she’ll receive a +1 to her defensive DC against it.

And if you need some examples, Physicality is often used to resist poison and physical ailments, Dexterity against explosions and traps…

And a little more ambiguously, Mentality is effective against things that attempt to exercise some measure of control over the mind, while Moxie is more about maintaining your personality against those kinds of effects.

But way more interesting, the other thing we need to decide for Tanna as well are her new spells!

As part of being a Shadow Minstrel, she’ll automatically gain the cantrip Phantom Noise. No decisions need to be made there.

But, advancing to level 2 as she is, Tanna will learn two other spells that she’ll add to her repertoire. She does NOT automatically learn Umbral Step however. It is an option for her to pick up, whether now or for the future.

Though I imagine with a spell like that, you’ll be choosing it up here. You can find a list of other learnable spells (that I’m still working on, but should serve for now!) within the reference guide here: https://tinyurl.com/ytw6ex8f

We’ll provide a list of recommended spells for you to pick from below, but I recommend taking a quick look within the document. You might find something in there that fits better than what I’m listing below. Or funnier. There’s definitely some funny ones.

Remember, Tanna only has access to Tier 1 spells at the moment and can only cast Bardic spells, so keep that in mind when you make your selections.

Feel free to vote for as many spells as you’d like as well! The two with the most will be chosen, with tiebreakers being random selection.

>Choose a defensive save to increase.
1. Physicality
2. Dexterity
3. Mentality
4. Moxie


>Choose 2 spells to add to Tanna’s spell list.
Umbral Step
Components: Verbal, Somatic
Range: Close
Duration: Instantaneos
Tags: Illusion, Shadow
Meld into shadow and re-appear from another creature’s shadow within range. Creatures that are smaller than small sized are not valid targets for this spell. The caster may attempt a free stealth check after appearing out of the creature’s shadow, though if in battle, this stealth check is only valid against the targeted creature and creatures that cannot see the caster (be that due to physical obstructions, a target that is a size larger than you can count for this purpose).

Cure Light Wounds
Components: Verbal, Somatic
Defender Save: Physicality
Range: Touch
Duration: Instantaneous
Tags: Conjuration, Positive
Imbue a touched creature with positive energy equal to 1 + 1 point (maximum +4) per level. Positive energy typically removes pain from living creatures. If a creature is instead negatively aligned, deal 1 + 1 point per level (maximum +4) points of pain to the creature instead.

Ear-Piercing Scream
Components: Verbal, Somatic
Defender Save: Physicality
Range: Close
Duration: Instantaneous
Tags: Evocation, Sonic
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d3 points of sonic pain per two levels (maximum 3d3). A successful save negates the daze effect and halves the damage.

Haze of Dreams
Components: Verbal, Somatic
Defender Save: Mentality
Range: Close
Duration: 1 Round per Level*
Tags: Enchantment, Charm, Emotion, Mind-Affecting
You fill an enemy’s head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target moves at half its normal speed (round down to the next 5-foot increment). This spell lasts for a number of rounds equal to the caster’s spell-casting category or their level, whichever is greater.

Suggestion
Components: Verbal, Somatic
Defender Save: Mentality
Range: Close
Duration: 1 Hour~*
Tags: Enchantment, Compulsion, Language Dependent, Mind-affecting
Enchant a creature to do something the user suggests. The creature will spend up to one hour attempting to do this action. The suggestion must be worded in such a manner as to make the activity sound reasonable. If the creature completes the action, the spell ends. Actions that have hazardous or otherwise have self-harming implications increase the target’s save by 2.

Twisted Future
Components: Verbal, Somatic
Defender Save: Moxie
Range: Close
Duration: 1 Round per Level*
Tags: Divination, Curse
Twist a creature’s fate, forcing them to roll twice and take the worst result on all rolls for the duration of the spell. This spell lasts for a number of rounds equal to the caster's spellcasting category or their level, whichever is higher.
>>
No. 1117475 ID: 2e6314

Hmmm, there's a lot of interesting spells in that document! Solid Note, Rage, Hideous Laughter, Glue Seal, Cause Fear ... Intoxication ... Unnatural Lust...
>>
No. 1117477 ID: 90684d

Wink back twice, once for each.
Any drinks within reach? Alcohol hit different when you are immersed in hot water. Might as well toast.

>Save Improvement I [Level 2]
3.
+1 to her Mentality resistance because she too eagerly delve into eldritch things without considering.

For the spells, of course Umbral Step. It's incredible useful and we already picked the subclass so we can't just pass its benefits.
The other one that I want even more is Regnideorch’s Duplicity. It's usefulness as a trick is dubious, sure announce its presence. It might be a bit mind breaking, which could be good. The main reason I want though is for Primal combinations. I also imagine it could produce some interesting effects if used on The Box and witnessed by Evel’yee, Vax and/or Jackob because of their compulsion.
>>
No. 1117478 ID: 2e6314

>>1117477

Didja look at the extended list, the actual list of options?
>>
No. 1117480 ID: 90684d

>>1117478
Yes.
>>
No. 1117481 ID: 2e6314

I'm thinking Umbral Step and Glue Seal. I like things that can creatively interact with the scenery for utility purposes!
>>
No. 1117483 ID: 70f58a

3, mentality save.
Umbral Step, Suggestion.
Suggestion is so useful. Even in combat.
>>
No. 1117496 ID: d30887

Umbral Step + Suggestion
This will be great for stealth; get up close and whisper the Suggestion spell in their ear to convince them to do something distracting for an hour.
>>
No. 1117499 ID: b6ea64

For spells, my vote is for Umbral Step and Twisted Future.

And then my stat vote goes to mentality.
>>
No. 1117507 ID: 2f41db

Mentality save.
Our tanna has earned some mental fortitude.
Umbralstep for sure.

As to second spell...
Spirit of mischief says unnatural lust, but no.
Spotlight is tempting and useful if not as effective as suggestion.
Spotlight then.

>>1117469
Oh, im not chasing a rout with tanna.
Other than keeping her alive and, if achievable, happy too.
But, i just dont think ill ever be able to stop teasing her about her dungeon streaking in some form or another.
Im currently workshopping a way to bring up in passing that her guardian entity likes to lounge around with their robe open and all their floofy bits on display.
>>
No. 1117527 ID: 66de4b

>>1117507

I dunno, Spotlight seems more like it'd help guards or police. Unnatural Lust isn't such a bad choice! It's less dangerous to the caster than Rage, and not as mean as Twisted Future, which Tanna might not appreciate since her future was very much twisted.

But Unnatural Lust is a weak, ineffective spell because it only lasts for 1 round. Suggestion could do the same thing, and have the target unnaturally lusting for an hour! And Rage, and Twisted Future are both 1 round per level. Unnatural Lust wouldn't be useful for anything other than... shy friends who can't bring themselves to confess to their crush without that one little push.

So yeah Tanna will have to do that on her own. Seems The Weave doesn't much like compelling creatures to make out with each other.

I dunno which spell to pick, just wanted to warn everyone about Unnatural Lust's unusually short duration.
>>
No. 1117532 ID: 70f58a

>>1117527
Unnatural Lust affects two targets though. The victim gets grappled.

Not that I'm advocating its use.
>>
No. 1117534 ID: 09a499

>>1117527
I feel I should clarify, Suggestion does not implant feelings. It merely causes the creature to do the thing suggested. And while you could simulate a similar situation with the spell as Unnatural Lust, you would not be able to have a target get 'groped' for an hour. It'd simply happen and be done. Groping for an hour would be considered 'unreasonable' by most people.
>>
No. 1117535 ID: 90684d

By the way, Unnatural Lust is an official Pathfinder spell. Most of the spells on that list are.
>>
No. 1117538 ID: 2f41db

>>1117527
Unnatural lust isnt my vote.
I was sorely tempted for the mischief. Not in using it, vut having tanna explain her learning it.

Common sense says suggestion or spotlight.
Spotlight drew my vote as it potentially offered bonuses, has utility for a bard, offers a light source when needed. Being directional could be used to disorientate targets. Finally, could be used to create a shadow.

The last part seemed important as i dont know how strict the spell is on what constitutes a shadow.
We umbral step into and out of shadows.
Darkness is not a shadow, just the absence of illumination. Umbral step could be potentially useless in absolute darkness.
Actually, thinking on it...
hey whisper!
Clarify the definition of a shadow for point of origin and arrival if you would please, squeaky buddy?
Is it any darkness or is an impeded light source an essential sympathetic component?
>>
No. 1117547 ID: 13aca0

>>1117538
It's a good note I didn't think about. But seeing as how it's been written, a shadow is necessary. The spell would not work if the creature was not projecting a significant shadow (ie, something naturally observable). Though, not being able to use in complete darkness wasn't my intent. I've amended the language a little.

Umbral Step
Components: Verbal, Somatic
Range: Close
Duration: Instantaneous
Tags: Illusion, Shadow
Meld into darkness and re-appear from another creature’s shadow within range. Creatures that are smaller than small sized are not valid targets for this spell. The caster may attempt a free sneaking check after appearing out of the creature’s shadow, though if in battle, this sneaking check is only valid against the targeted creature and creatures that cannot see the caster (be that due to physical obstructions, a target that is a size larger than you can count for this purpose).

While you can use this spell in complete darkness, you must appear from another creature’s projected shadow. If such a creature is in Darkness (the stage of light, not the spell), under the shadow of something else, or does not naturally project a shadow, it will not work on them. As long as the origin of a creature's shadow is within your range, you can reappear anywhere within that creature's shadow.
>>
No. 1117803 ID: 66de4b

>>1117538

Spotlight isn't directional, it only shines down vertically from above. In particular, that means the target creature will not cast a shadow. And you can't shine it in anyone's eyes, unless they're looking directly upward.

More useful would be Feather Fall, or maybe Glue Seal, or Intoxication. (You'd be real popular at parties!)

Twisted Future is also a good one, but eh... considering the "what Tanna would enjoy" factor, I'd go with Feather Fall. I don't super care about it though.

It occurs to me that Unnatural Lust is literally TOM KISS RUBY
>>
No. 1117825 ID: 90684d

>>1117803
I considered Intoxication but the effects are too nasty. Seem to get closer to a dangerous level of alcohol poison than innocent fun.

Trip's argument about Spotlight is solid. Anything darker than Dimly Lit a light source would be needed.
Shadows projected down should still count. If the shadow is considered smaller because of the angle Umbral Step specify that only targets smaller than small sized are invalid, so most creatures would still project a large enough shadow if this is a factor.
Also remember that as a Shadow Minstrel she can reduce surrounding light sources with her performances. This means that Darkness can be induced by her and that Tanna can create the conditions to benefit from the bonuses from Spotlight.

I will add a vote to Spotlight.
>>
No. 1117838 ID: 84f394

>>1117538
I realize I might not have answered your question completely either. And this is to dispel any doubts as well, a shadow created by Spotlight would work for this purpose. It'd be a little awkward since Tanna would be arriving from directly beneath them, but it'd work. All that matters is a significant projected shadow from a sympathetic light source.

The bit about melding into darkness is for the most part flavor text. You can do that in any scenario basically.
>>
No. 1117877 ID: 2f41db

>>1117838
Understood. Thanks for clarification.

My misunderstanding over spotlight had me thinking of it as a directional thing. While it can shift, it seems to be in reaction to blocking environment, not controlled.
Less useful as such, but i still like it for what it does do.
However, personal like takes second place to utility.

Suggestion it is.
We currently have spells that target moxie. Something vs mentality could be good.
I do like twisted fate too, but suggestion just pips it for utility.


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