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File 177543059031.png - (18.86KB , 1000x700 , heroicmagequest.png )
1124606 No. 1124606 ID: a6de65

It has been 25 years since the fall of the Kindgom of Magespring. The Hoard King has risen to power in the Vast Lands, where all valuable magical resources enter and do not escape. A Hero's Party has been created to defeat the Hoard King and restore magic to the world....

But that's none of your business. You're a fresh-faced green-eared adventurer trying to make a name for yourself.

Create Mage.

Pick a Species:
A) Neumono
B) Rabbitfolk
C) Tigerfolk
D) Kobold
E) Ramfolk
F) Vulpin

Pick an Uncommon Class:
A) Objectspeaker
B) Lightsmith
C) Mindsweeper
D) Ruleslawyer
E) Utilenchanter
F) Nullmage

What is Scarier?
A) Moldy Food
B) Spiders
C) Darkness
D) Unexpectedly Naked

Should this quest be 18+?
A) Yes
B) No

Regardless of lewd rating, there will be cartoon gore/body horror. As applicable to typical adventuring RPG games.
100 posts omitted. Last 50 shown. Expand all images
>>
No. 1125329 ID: 89e385

>>1125248
Good question, let's find out.
>>
No. 1125399 ID: 9e25d1
File 177621680786.png - (59.68KB , 1000x700 , hmq17.png )
1125399

>How long can you hold your breath?

You can hold your breath for half an hour. Which can be improved. It's a good trick to have for certain activities.

>how well do you see in the dark?

You can see silhouettes and other closer details. It's harder looking at things at a the distance and colors tend to be more muted.

>As a mage, do you have any basic utility cantrips like Light?

When you think about it hard enough, the knowledge comes to the front of your mind.

You know Light and Mending.

>Can objects talk to you when they're underwater? Can you talk to them?

Sadly, no. You have to be able to hear each other for your magic to work. Somatic activation and all that.

>start learning to speak Natural Resource

You can recognize the sounds that are also spoken by Artificial objects, so it's all about picking up the pattern and verbage. With the help of Quick Learner, if you talk to enough Natural Resource objects, you'll slowly decode the language.

[2/4 Unique Natural Resources Spoken To]
[Two Letters will be Unlocked once 4/4 is Reached]
[Current Known Letters: G, J, K, N, Q, U, W, Y, Z]
>>
No. 1125400 ID: 9e25d1
File 177621685874.png - (18.10KB , 1000x700 , hmq18.png )
1125400

>Talk to loincloth

Not a bad idea.

GRAGGLE: *Hi there.*
MAGI LOINCLOTH: Hey.
GRAGGLE: *Could you please hold on tight?*
GRAGGLE: *Don't want to lose you.*
MAGI LOINCLOTH: Heheh.
MAGI LOINCLOTH: Whatever you want Big Bol'.

Your Magigrass Loincloth recognizes you as its Speaker. It follows the COMMAND and immediately tightens around you.

You feel... very secure. Heat rushes into your head as the Lone Brick stares at you with a knowing eye.

Also, you inherently glean a sense of the Loincloth's ABILITIES.

You may ask it to cast Thorn Whip.
>>
No. 1125401 ID: 9e25d1
File 177621691089.png - (58.36KB , 1000x700 , hmq19.png )
1125401

>get as much intel as possible

GRAGGLE: *Nice meeting you too. I'm Graggle.*
LONE BRICK: Fun name.
LONE BRICK: I'm Brick.
LONE BRICK: But my buddies call me Brick.
GRAGGLE: *Brick. Buddy. Mind if I ask how you got here? Are you from a well?*
LONE BRICK: Hah? Oh, nothing like that.
LONE BRICK: I was carried and buried here by some kind of furry little guy!
LONE BRICK: Six legs. Mean bite. Carried me in its maw through some tunnels after I dropped from my owner's pack.
GRAGGLE: *Tunnels? Where?*
LONE BRICK: Over there.

Brick wiggles in your grasp and you let go. They hop down to make their way to one of the larger rocks. You realize that the rock can be pushed aside.

A cramped tunnel comes into view. It's dark, but you can see that there's another opening at the far end.

Tunnel exit found!

GRAGGLE: *Huh.*
GRAGGLE: *Thanks.*
LONE BRICK: No problem, ya did save me.
>>
No. 1125402 ID: 9e25d1
File 177621701360.png - (54.64KB , 1000x700 , hmq20.png )
1125402

LONE BRICK: Ya'know, I used to be a campfire brick. Me and my buddies would keep the fire at bay while our owner cooked and kept warm.
LONE BRICK: Was real good at it too... I miss it. It's been cold in the dirt.

The brick starts to sniffle.

GRAGGLE: *I'm sorry to hear that. How long have you been here?*
LONE BRICK: Dunno. I'd estimate about... 15 fires?

That sounds like a few days?

GRAGGLE: *I know you were buried, but did you hear when I showed up?*
LONE BRICK: Uhhh kinda. I remember a big splash sound.
LONE BRICK: That was about... 3 fires ago.

You take a moment to digest this information. If it's a fire per meal per day... That's roughly a day ago?

Yiiiiiiiiiiiiipes.

LONE BRICK: Ya okay there?
GRAGGLE: *Yes! Yes... Maybe.*
LONE BRICK: Take ya time.
GRAGGLE: *Have you seen other artificial objects around? Maybe more of your buddies or some gear?*
LONE BRICK: Nah.
LONE BRICK: Too busy being buried.
LONE BRICK: But I think that little scavenger hid more of us around. Can't be the only one.

You note to look out for more mounds of dirt.

GRAGGLE: *... You said that you fell from your owner's pack.
GRAGGLE: What were they doing here?*
LONE BRICK: My owner's a dwarven 'venturer. A good one too. Ya heard of the Yooglers?
GRAGGLE: *No, sorry. I'm new.*
LONE BRICK: Oho, a newbie? That's fine, that's fine.
LONE BRICK: I didn't see much. From what I heard during mealtime, they were on a quest to find a magispring.
LONE BRICK: This magispring! Probably.
LONE BRICK: That's that bright water, right?
GRAGGLE: *Yes.*
LONE BRICK: Ah. Cruel irony that I found it first hahaha...
GRAGGLE: *What happened to them?*
>>
No. 1125403 ID: 9e25d1
File 177621706539.png - (57.13KB , 1000x700 , hmq21.png )
1125403

LONE BRICK: ......
LONE BRICK: There's some dangerous folk here, Graggle.
LONE BRICK: They want to keep this place hidden.

A shiver goes down your spine.

GRAGGLE: *What do they look like?*
LONE BRICK: Big. Geared. They know how to hide. And to talk.
LONE BRICK: My owner's party finished their mealtime fire and packed for another hike.
LONE BRICK: Then boom.
LONE BRICK: I fell too far to see it all... There were at least three of them.
GRAGGLE: *Do you know if they...?*
LONE BRICK: Died? Dunno.
LONE BRICK: I hope not...
LONE BRICK: I miss my owner.
GRAGGLE: *Aw...*

You solemnly gaze into each other.

LONE BRICK: Could ya help me find her again? I'd owe ya one, good buddy.
LONE BRICK: My owner too.
LONE BRICK: If not... Ya can bury me back in the dirt. I don't wanna weigh ya down.

Do you accept this Lone Brick's request?
>>
No. 1125405 ID: 94d85e

Nah. It's literally a brick.
Head through the tunnels. Maybe a six legged thing stole your gear.
>>
No. 1125407 ID: ec9127

Sure, let's get bricked up. Worst case scenario it's soemthing blunt to throw at these furry creatures.

Speaking of, time to skulk down these tunnels
>>
No. 1125411 ID: 14fe01

Yes to brick quest! The more object friends the merrier!
>>
No. 1125412 ID: 9bbb0e

>>1125399
>Learning language
If it helps...

>>1125241
>STRAY ROCK: ~&. W&~ !=( Y~U ?
This one was saying
NO. WHO ARE YOU?

I have no idea what the crystal said.

>>1125400
Thanks, sweet pea. You're a real one. Top percentage of modestly magical underwear.

>>1125403
This sounds like a QUEST. A proper heroic mage does QUESTS. It's the least we can do for helping us find an exit that's not underwater. Brick's owner is probably somewhere in these tunnels where we might run into her anyways, and a cooperative and dangerously weighted animated object will be useful if we get in a fight.
>>
No. 1125414 ID: fd169b

For the time being at least, although you may need to stash them to retrieve later if the going gets too tough.

Ask them if they would mind being used a blunt weapon or tool if the need arises.
>>
No. 1125417 ID: 35abe7

Take the quest
>>
No. 1125418 ID: 06a3f3

Cheeki bricky here is a good fellow, and it's not like we are doing much right. Let's go find these adventurers!


....also, why do wear a loincloth for, man? You are a reptile! Your body has in-built modesty.

Let's talk to the tunnel and ask what's in it.
>>
No. 1125421 ID: b4c241

>>1125403
Sure, we can help our little brick friend find the dwarf lady. It's no trouble at all. We just need to retrace its steps, and we'll be closer to both our goals. If we show her the magispring, she might even help us get our old gear!

Things are looking up for Graggle. We've got a new loincloth to keep our special spots secure, a friendly brick to guide our way, and a warning about potential adversaries. A six-legged scavenger, and a group of three large and experienced enemy adventurers. We'll need to be wary of them.

What else can we talk to here? The magispring would remember us falling in, and the boulder might be able to tell us when it was last moved. The cave entrance must have been open when the brick was buried, and closed when we woke up; how did the boulder get there?
>>
No. 1125423 ID: ac6db5

for MAGI LOINCLOTH's sake, don't get an erection!!!!! unless its into that sort of thing.

yeah, we can help find her, but AFTER we find some better clothes

dont worry MAGI LOINCLOTH, we'll still wear you as undergarments. We won't throw you away.
>>
No. 1125437 ID: 9bbb0e

>>1125423
Objectspeakers must get really attached to their clothes. That must be why Graggle learned Mending to upkeep them.
>>
No. 1125610 ID: 9cd6c3
File 177656308295.png - (53.40KB , 1000x700 , hmq22.png )
1125610

>Accept Brick's Quest
>A proper heroic mage does QUESTS

GRAGGLE: *Yes, no problem. I'll help you out!*
GRAGGLE: *Hopefully, I find my clothes first.*
LONE BRICK: Really?
LONE BRICK: I mean, thank ya, good buddy!
LONE BRICK: Ya've really put my soul at ease.
GRAGGLE: *Eh, it's what heroic mages do.*
GRAGGLE: *Though would you mind helping me out too?*
GRAGGLE: *In case I need to hit something?*
LONE BRICK: Buddy, Graggle, I got ya.

Brick will follow your COMMANDS as best as they can. They can hop, jump, and hurl themself at targets when requested. Brick currently has no special ABILITIES.

You feel soothed by gaining another object friend.

>A six-legged scavenger, and a group of three large and experienced enemy adventurers. We'll need to be wary of them.
>Maybe a six legged thing stole your gear.

That would make sense. You'll have some strong words to say to the scavenger if it did run off with your precious objects! How sad, to think they're all buried in the dirt around here.

The enemy adventurers are a different story... You have little combat experience. Being fresh and all. Mages aren't meant to be fighting at the front!

>for MAGI LOINCLOTH's sake, don't get an erection!!!!! unless its into that sort of thing.
>....also, why do wear a loincloth for, man? You are a reptile! Your body has in-built modesty.

AHHHHH! Considering your situation, you can't find yourself in the mood to suddenly pop a boner. That would be embarrassing... Though it is not unheard of for Objectspeakers to have intimate relationships with their objects. You vaguely recall how other mages will derogatorily refer to Objectspeakers as a masturbatory class.

Also, while your modesty may be built in, you are sensitive to your nakedness! You're vulnerable! Objectless! It is an Objectspeaker's worst fear and the height of humiliation. If they were not taken from you, then that would mean they left you! A sad and miserable fate that shows how friendless and lonely you are....

Ehem.

GRAGGLE: *Thank you for your service, Loincloth. You're a real one.*
GRAGGLE: *And I won't throw you away.*
MAGI LOINCLOTH: Aww. You're buttering me up.
MAGI LOINCLOTH: Heheh.
MAGI LOINCLOTH: I can do a lot more than hold on.
GRAGGLE: *I'm sure.*

EHEM...
>>
No. 1125611 ID: 9cd6c3
File 177656316832.png - (100.17KB , 1000x700 , hmq23.png )
1125611

>Talk to the tunnel

Your mind has yet to comprehend how the tunnel could be an object, so when you attempt to speak to it, nothing happens. A shame.

>Talk to the magispring

The magispring is a similar result, you attempt to collect some of it to hold in your hand in an object-like fashion before greeting it. Nothing happens. You suppose liquids follow a different technicality.

>Talk to the boulder

GRAGGLE: Hello?
SMALL BOULDER: GR((/*NG_, _%(!K(R ~# ~$J(^/_.

Based on its tone, the boulder is very polite.

GRAGGLE: Sorry for bothering you.
SMALL BOULDER: * +(R()Y _)((%.

You nod politely back before it deanimates.

[3/4 Unique Natural Resources Spoken To]
>>
No. 1125612 ID: 9cd6c3
File 177656329872.png - (56.80KB , 1000x700 , hmq24.png )
1125612

>skulk down these tunnels

It's a tight fit, you have to crouch and crawl through the tunnel with Brick hopping after you. You feel drafts from other tunnels and skittering sounds that you do not wish to encounter.

When you make it to the other side, you find yourself at a split pathway.

Bright light comes from the entrance to the left, likely from more of the magispring water flowing through this cavernous place. Perhaps a proper stream?

To your right, the pathway is dark and seems to lead into a rocky turn, but you can hear a sprinkling sound from within. It reminds you of the college gardens being watered.

Where do you go?
>>
No. 1125613 ID: 9bbb0e

>>1125612
The brightly lit area feels more like somewhere adventurers would go to get water or set up camp. Let's see what's in the dark area, first. It could be the scavenger's den.
>>
No. 1125616 ID: b4c241

>>1125612
Our current priorities include avoiding dangerous adventurers, retrieving our clothes from this cave-dwelling thief, and staying out of sight until we're less exposed. All of those point us to the darker passage.

Wait, there's something strange about the shadows. In the lower left corner of the entrance to the right, there's something in front of the cave border. Is it moving?
>>
No. 1125617 ID: 70f58a

>>1125612
Enter the darkness...
>>
No. 1125618 ID: fd169b

stay sneaky, dark path
>>
No. 1125620 ID: 126c9f

Dark path
>>
No. 1125633 ID: 553635

you're a kobold right, can you do something like sniff the ground to detect smells
>>
No. 1125714 ID: a6de65
File 177680536746.png - (73.68KB , 1000x700 , hmq25.png )
1125714

>The brightly lit area feels more like somewhere adventurers would go to get water or set up camp.

That sounds right! To your newbie adventuring sense that is. Best to stay sneaky for now and visit that area when you feel more prepared.

>sniff the ground to detect smells

You crouch down to sniff for possible passerby and realize that you're not very good at tracking! You do detect a fishy smell wafting from the bright area, then an earthy scent along the ground, and what must be damp foliage coming from the darker pathway. All intriguing in their own ways. You mumble to Brick your findings, since you have to have a continuous conversation with Brick to maintain their animation.
>>
No. 1125715 ID: a6de65
File 177680541098.png - (45.01KB , 1000x700 , hmq26.png )
1125715

>Wait, there's something strange about the shadows....

Oh, huh. Now that you're looking closely... There seems to be a slender shape that blends with the darkness. Is that fur? Multiple limbs?

LONE BRICK: THE SCAVENGER!!
>>
No. 1125716 ID: a6de65
File 177680544691.png - (64.37KB , 1000x700 , hmq27.png )
1125716

You scramble to your feet and sprint in the scavenger's direction as it scampers away.

GRAGGLE: Come back here! Thief!!
>>
No. 1125718 ID: a6de65
File 177680552590.png - (114.31KB , 1000x700 , hmq28.png )
1125718

You lose it in the darkness... But find yourself in a new chamber.

There's grasses under your feet and trees that rise high up into the swallowing darkness. A more jungle-like terrain compared to the other area. Two small magipools provide dim light within.

You make out other shapes within this dark chamber and..

Oh! Dungeon Custodians! Also known as slimes. How cute.
>>
No. 1125719 ID: a6de65
File 177680561725.png - (76.99KB , 1000x700 , hmq29.png )
1125719

You watch the source of the sprinkling sound, struck by momentary wonder, and identify a slime variant known as a Drain Slime. Despite its name, Drain Slimes only appear in dungeons with magisprings, where they take in the water and distribute it throughout the dungeon. Never seen one in person before. They're quite large!

There's also normal slimes around. The ones that clean up waste and digest them in their acidic bodies.

Hmmm.. That confirms you are inside a dungeon. But why? How?
>>
No. 1125720 ID: ec9127

Oi! That one has a waterskin in it! Time to see if you're sneaking enough to extract it without upsetting too many slimes
>>
No. 1125723 ID: 70f58a

>>1125719
>why? how?
Probably because you went in, in search of loot?
Acquire waterskin.

Try talking to the square rock there.
>>
No. 1125725 ID: 70f58a

Oooh try talking to a tree!
>>
No. 1125726 ID: dd5eb0

Make sure you talk to your loincloth also to keep it alive.

Get the waterskin. Can you call out to it and ask it to leap out of the slime?
>>
No. 1125730 ID: fd169b

you should hug a slime
>>
No. 1125735 ID: 9bbb0e

>>1125720
We don't need to stick our hand in acid. Just ask the waterskin to swim itself out.
>>
No. 1125737 ID: d91967

retrieve arms from slime

I mean

retrieve waterskin from slime
>>
No. 1125739 ID: b4c241

>>1125719
Dungeon slimes... were we going on a dungeon dive when we came here? Or were we kidnapped and brought here? Or did a dungeon somehow form around us while we were sleeping? What makes a place a dungeon?

Well, that can wait. Now we've got grass, trees, vines, and other new natural resources to talk to! After that run, let's lay down on the grass and ask it which way that furry thief went. We could even translate for our Magi Loincloth if they'd like to chat.

There's also another of those dirt piles. Can't forget that! And I see something at the far side of the room, just past the light patch.
>>
No. 1125772 ID: 9bbb0e

>>1125739
Remember, plantspeech is a Druid wheelhouse. Magiloincloth works because we fashioned something out of it first, thus making it an object.
>>
No. 1125783 ID: 553635

Wait if we turn a natural object into a “manmade” one, do they retain their memories of when they were natural, or do they lose it? Similarly, can artificial objects speak natural if they were only recently manmade?
>>
No. 1125784 ID: 9bbb0e

>>1125783
I think if they retained their 'memories', things made of organic materials would be a bit ticked off at being killed to be made into items and tools. It's more likely that they only begin accumulating psychic essence as 'objects' when they become such.
>>
No. 1125861 ID: 9cd6c3
File 177707918344.png - (51.73KB , 1000x700 , hmq25.png )
1125861

>What makes a place a dungeon?

A dungeon is a specific type of biome. They can form anywhere at any time, but no ones figured out yet why they form. Not your department.

From what you recall, specific flora and fauna will only spawn in dungeons, which will also have "levels" or "floors" depending on where the dungeon is discovered. "Spawning" is also unique to dungeons, where fauna spontaneously form at random intervals. Dungeons can have cores, magisprings, or neither. Within a dungeon, diverse mini-biomes will be present that would normally be "impossible" to exist in close proximity or outside of it. This is attributed to the high concentration of magi present.

Water can carry magi at its near purest form. Magispring water has even less impurities, and is only found in dungeons or other remote locations, making it the most valuable resource in the world.

>>1125783

GRAGGLE: *Hey, Loincloth?*
MAGI LOINCLOTH: Yes?
GRAGGLE: *Do you remember being grass? Or what it was like?*
MAGI LOINCLOTH: Hmm. Vaguely!
MAGI LOINCLOTH: I know that's what I used to be. I used to be many... And it was pretty boring!
MAGI LOINCLOTH: But I'm me now.
MAGI LOINCLOTH: And being me's a lot more exciting.
GRAGGLE: *Oh. That's neat.*
GRAGGLE: *Did it... hurt or anything?*
MAGI LOINCLOTH: Nope!
MAGI LOINCLOTH: When I became me, what I was before stopped being.
MAGI LOINCLOTH: So in a way, I'm new.
GRAGGLE: *Do you remember your first language? Speaking plant?*
MAGI LOINCLOTH: Nah.
MAGI LOINCLOTH: Like I said, I'm new.
LONE BRICK: For me, I don't remember being clay at all.
GRAGGLE: *Really?*
LONE BRICK: Yup. I remember my birth in the kiln. That's it.

Well, that kind of answers that?
>>
No. 1125862 ID: 9cd6c3
File 177707928712.png - (37.51KB , 1000x700 , hmq26.png )
1125862

>Talk to Tree

You experimentally talk to the nearest tree. It rejects your objectification of it, so there is no response.

>Talk to Vines and Grass

Your attempts are much the same with the other plants. One vine takes offense to your social blunder and whips itself at you.

However, Magi Loincloth hisses and it backs away.

Yip!

>Talk to Square Rock

You approach the moss covered rock.

GRAGGLE: *Hi there.*
STONE PILLAR: Hello. Stone.
STONE PILLAR: Your accent funny. Stone.

Oh! Not a rock. Many rocks that are one?

GRAGGLE: *Did you happen to see where that furry scavenger went? Stone.*
STONE PILLAR: That's better. Stone.
STONE PILLAR: The six-pillared creature? Stone.
STONE PILLAR: Yes. Stone.
STONE PILLAR: Many. Stone.
MAGI LOINCLOTH: Stone? Stone. Stone.
LONE BRICK: Stone. Stone. Stone.
STONE PILLAR: Huh? Stone.
GRAGGLE: *Ehem.*
MAGI LOINCLOTH: Heheh.
LONE BRICK: Tehehe.
GRAGGLE: *... Which direction did it go?*
STONE PILLAR: 95 degrees. Stone.
GRAGGLE: *Thanks. Stone.*

95 degrees... Is that west or east?
>>
No. 1125863 ID: 9cd6c3
File 177707934991.png - (22.10KB , 1000x700 , hmq27.png )
1125863

>Check Dirt Pile

You happily dig up the dirt pile and find a singular right handed glove. Your heart clenches. How long will you be edged like this?!

You attempt to put it on, but it's far too big. You hold it up to your chest. Too small to make into a makeshift top. Another tragedy.

>Oi! That one has a waterskin in it!
>Retrieve waterskin from slime

So it does!

You approach the sleeping(?) slime carefully. It shouldn't attack you as long as you don't have bloodlust.

GRAGGLE: *Hello? Can you hear me?*

You watch the soundwaves of your magic penetrate the slime, awakening the waterskin within. The waterskin blinks at you, attempting to speak but unable to sound back.

GRAGGLE: *Can you swim out please? Or wiggle?*
LONE BRICK: Oh, oh, try jumping.

The waterskin wiggles for a solid minute before jumping out into your hands. Ouch. Acid sting.

BATTERED WATERSKIN: OWW.
BATTERED WATERSKIN: Owww.
GRAGGLE: ?!
GRAGGLE: *Does it hurt?*
BATTERED WATERSKIN: No.
GRAGGLE: .....
LONE BRICK: This piece...

Your heard starts to tire a bit. You'll be hitting your simultaneous animation limit soon.
>>
No. 1125864 ID: 9cd6c3
File 177707947260.png - (75.19KB , 1000x700 , hmq28.png )
1125864

>you should hug a slime

You thank the slime for the waterskin by hugging it. It's like a giant gelatinous marshmallow....

Must... Not..... Bite......
>>
No. 1125865 ID: 9bbb0e

>>1125862
>95 degrees... Is that west or east?
Stand at the pillar's 'face' and measure 95 degrees with your arm from its animated perspective.

>>1125863
>animation limit
About four, then? Good to know.

Is the waterskin yours'? If not, maybe it belonged to one of brick's adventuring party and knows something more about where they last were.

>>1125864
Damn. I bet they'd be great for humping if not for the acid. You think it'd still tingle if you had acid immunity?
>>
No. 1125866 ID: c24ec1

You might be able to gnaw on the slime a little, if it’s just to feel the softness~ Or is it the slime’s interpretation of bloodlust that determines if it behaves aggressively?
>>
No. 1125874 ID: 70f58a

Can you do anything with magispring water? What do people usually do with it?

>>1125862
Huh, why does that fail? Are plants not considered objects? Or are these plants specifically too magical to be Objectified?

>east or west?
You could try facing a direction and asking if you're facing the correct direction.
>>
No. 1125876 ID: 9bbb0e

>>1125874
>Are plants not considered objects?
It was mentioned earlier, but they're a druid thing. We can make objects out of them, but they aren't objects.
>>
No. 1125879 ID: b4c241

>>1125864
Well, this is a dilemma. The urge to cuddle, or the urge to nibble... I know! Ask Magi Loincloth to grow up to our mouth and muzzle us. That way, we can keep hugging the slime and not worry about biting it! Hopefully our muffled yips will be close enough to speech to keep our friends awake.

Speaking of that, we'll need to start prioritizing which objects we keep active. We could carry the waterskin and glove when they're asleep by adding loops to our loincloth.

Oh, but before we get too into hugging, we should tend to our new waterskin friend while we talk about what it's seen. It's still covered in acid, so let's get some water from the magispring and pour it over the poor fellow.
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