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File 128272070958.jpg - (54.60KB , 1024x768 , ScreenShot 0.jpg )
222054 No. 222054 ID: db60d0

((Doing this as practice storytelling a certain character type. A BAD END is THE end, so be careful about risky actions. The protagonist is kinda nuts and will probably do whatever you say insofar as you agree with eachother or have a large majority. If you don't he/she might just pick one. Exception is character creation, I WILL wait for a consensus there.))

"Wake up."

"We're here."

"Why are you shaking?"

"Are you okay? .... Wake up!"

"Stand up. There you go. You were dreaming. What's your name?"

>My head. What's going on? All I remember is the dream I had. And this fellow's name. It's Jiub. I wish I could answer his question.
39 posts omitted. Last 100 shown. Expand all images
>>
No. 222588 ID: db60d0
File 128289158217.jpg - (74.49KB , 1024x768 , ScreenShot 58.jpg )
222588

>>222585
>>
No. 222589 ID: 644ca1

Leave the bag, it's better not to get involved
>>
No. 222591 ID: db60d0
File 128289205537.jpg - (75.19KB , 1024x768 , ScreenShot 59.jpg )
222591

>>222589
>>
No. 222609 ID: 97cb33

ask for help.
>>
No. 222612 ID: db60d0
File 128289756185.jpg - (68.42KB , 1024x768 , ScreenShot 60.jpg )
222612

>>222609
>>
No. 222613 ID: 644ca1

Grab the pipe and push it away
>>
No. 222615 ID: db60d0

>>222613
((I'd tell you to wait for someone else to take their turn, but if nobody shows up in another half hour, I'll run with this.))
>>
No. 222623 ID: db60d0
File 128290189983.jpg - (76.02KB , 1024x768 , ScreenShot 61.jpg )
222623

>>
No. 222624 ID: 732129

>>222623

Let's sucker punch that fool! #2.
>>
No. 222627 ID: db60d0
File 128290302052.jpg - (71.15KB , 1024x768 , ScreenShot 62.jpg )
222627

>>
No. 222633 ID: f57857

>>222627
I rush to the aid of the gentleman. Surely, a man who always dresses well with dapper is one worthy of my trust!
>>
No. 222635 ID: db60d0
File 128290406168.jpg - (60.89KB , 1024x768 , ScreenShot 63.jpg )
222635

((Take this class, or choose another? You have awhile to think, cuz I need sleep.))
>>
No. 222637 ID: f57857

>>222635
sweet, accept!
>>
No. 222645 ID: 644ca1

Spellsword huh? Sounds good, accept.
>>
No. 222773 ID: 2222da

Perfect, lets roll.
>>
No. 222798 ID: db60d0
File 128296826637.jpg - (54.83KB , 1024x768 , ScreenShot 64.jpg )
222798

rolled 3, 1, 3, 4, 6 = 17

"The letter that preceded you mentioned you were born under a certain sign. And what would that be?"

>And once again I turn to the strange voices. I have no clue when I was born.

((The options are as follows:

Guardian - Mage:
Ability: Fay
Fortify Maximum Magicka x0.5

Charge - Apprentice:
Ability: Elfborn
Fortify Maximum Magicka x1.5
Weakness to Magicka 50%

Charge - Atronach aka Golem:
Ability: Wombburn
Spell Absorption 50%
Fortify Maximum Magicka x2.0
Stunted Magicka

Charge - Ritual:
Spell: Blessed Word
Turn Undead 100 pts for 30 sec on target
Spell: Blessed Touch
Turn Undead 100 pts for 30 sec on touch
Power: Mara's Gift
Restore Health 100 pts on self

Guardian - Thief:
Ability: Akaviri Danger-sense
Sanctuary 10 pts

Charge - Lover:
Ability: Mooncalf
Fortify Agility 25 pts
Power: Lover's Kiss
Paralyze for 60 sec on target
Damage Fatigue 200 pts on self

Charge - Shadow:
Power: Moonshadow
Invisibility for 60 sec on self

Charge - Tower:
Spell: Beggar's Nose
Detect Animal in 200 ft. for 60 sec on self
Detect Key in 200 ft. for 60 sec on self
Detect Enchantment in 200 ft. for 60 sec on self
Power: Tower Key
Open 50 pts on touch

Guardian - Warrior:
Ability: Warwyrd
Fortify attack 10 pts

Charge - Lady:
Ability: Lady's Favor
Fortify Personality 25 pts
Ability: Lady's Grace
Fortify Endurance 25 pts

Charge - Lord:
Spell: Blood of the North
Restore Health 2 pts for 30 sec on self
Ability: Trollkin
Weakness to Fire 100%

Charge - Steed:
Ability: Charioteer
Fortify Speed 25 pts

Adversary - Serpent:
Spell: Star-Curse
Poison 3 pts for 30 sec on touch
Damage Health 1 pts for 30 sec on self

I assume you are all familiar with the terminology as far as spell/power/ability goes, and with the nature of each magickal effect. It's easy enough to find on the internet if you aren't. If you choose a birthsign with a power, you will need to tell Sandra when to use it.

Also,
>>222773
Not sure why, but okay. 5d6 just for you.))
>>
No. 222804 ID: e9ab30

>>222798
The Tower. Need to be able to open locks early on, (especially to get at all that sweet shit in the evidence silo down the road) and training security is boring.
>>
No. 222827 ID: f57857

>>222804
Nay.

Atronach up in this motherfucker.
>>
No. 222910 ID: 644ca1

The tower sounds good, sure we will be low on magicka all the time, but I think with our choices we won't be very good at opening locks for quite a while without it.
>>
No. 222942 ID: 2222da

>>222798
I ment roll in the "lets get moving" sense, rather than the literal. But its all good. :)

Atronach! Because it's my favorite birthsign!
>>
No. 223188 ID: db60d0

rolled 1 = 1

>>222804
>>222827
>>222910
>>222942
1 for tower, 2 for atronach
>>
No. 223189 ID: db60d0

rolled 2 = 2

>>222804
>>222827
>>222910
>>222942
1 for tower, 2 for atronach
>>
No. 223195 ID: db60d0

rolled 1 = 1

>>223188
>>223189
((Oops. Tiebreaker roll. Again.))
>>
No. 223198 ID: db60d0
File 128305237815.jpg - (69.62KB , 1024x768 , ScreenShot 65.jpg )
223198

>>223195
((If any person can show just cause why these attributes should not be joined together in one character, they must speak now or forever hold their peace.

skills/abilities/powers/spells pg1))
>>
No. 223205 ID: db60d0
File 128305296863.jpg - (69.34KB , 1024x768 , ScreenShot 66.jpg )
223205

((pg2))
>>
No. 223206 ID: db60d0
File 128305299189.jpg - (68.94KB , 1024x768 , ScreenShot 67.jpg )
223206

((pg3))
>>
No. 223212 ID: 97cb33

looks good to me.
>>
No. 223213 ID: 97cb33

looks good to me.
>>
No. 223235 ID: eededc

NO NONONNO

WE NEED LUCK AS A FAVORED ATTRIBUTE
>>
No. 223249 ID: 644ca1
File 128306494482.png - (116.04KB , 741x453 , Spellsword.png )
223249

>>223235
Normally I would agree, but we picked a spellsword. We COULD make a custom class exactly like spellsword but with Willpower or Endurance replaced by Luck. Anyone else up for this?
>>
No. 223272 ID: f57857

>>223249
Luck is really minor, you need around 70+ for it to become noticeable.
In contrast, Willpower and Endurance are two attributes you cannot live without, since they affect your stamina which affects everything in a major way.
Ever notice how you fail miserably at everything even though your skills are god-like when you're really tired? Stamina

Keep the Willpower and Endurance.
>>
No. 223288 ID: 644ca1

>>223272
Actually, I am pretty sure that in morrowind luck is more useful than fatigue, besides you can just rest in increase you fatigue to max.
>>
No. 223486 ID: db60d0
File 128313536146.png - (784B , 17x17 , favicon.png )
223486

((Gonna give you guys awhile more.))
>>
No. 223564 ID: 0938b9

Luck is a must have, change that class!
>>
No. 223864 ID: db60d0

>>223212
>>223272
((for keep))
>>223235
>>223249
>>223564
((for change. Appears to be a majority, but it's a small one and I'm reluctant to proceed with it. So voting is now open as to whether to dispose of endurance or of willpower, but not yet closed on whether or not to get luck. Also, what's /quest/'s opinion on making this a weekly update quest? I don't like the small number of suggestions that rolls in in such a short period, but if /quest/ prefers this to update fast, I don't want to put off my audience.))
>>
No. 223985 ID: 2222da

Dump Willpower, keep endurance, gain Luck.

We'll be lucky and hardy.
>>
No. 224019 ID: f57857

>>223985
Seems a fair enough compromise; normally
willpower would be important since it affects
magicka regen, but this is Morrowind, so fuck all.
>>
No. 225116 ID: db60d0
File 128348118315.jpg - (67.04KB , 1024x768 , ScreenShot 68.jpg )
225116

((Clearly changing out willpower for luck, and VERY clearly not making this a weekly quest, with the way replies drop off after the first day. Is /quest/ satisfied? Page 1))
>>
No. 225117 ID: db60d0
File 128348121698.jpg - (66.71KB , 1024x768 , ScreenShot 71.jpg )
225117

((page 2, remembering trip))
>>
No. 225118 ID: db60d0
File 128348123781.jpg - (66.34KB , 1024x768 , ScreenShot 72.jpg )
225118

((page 3))
>>
No. 225119 ID: 97cb33

looks good.
>>
No. 225147 ID: 96f818

STEAL THE EXPENSIVE PLATE TO YOUR RIGHT.
>>
No. 225151 ID: db60d0

>>225147
((I should warn you now, "doesn't understand menu commands" includes "doesn't know how to pick up without putting in inventory and drop again while still paused".))
>>
No. 225161 ID: 644ca1

40 willpower will be tough for a caster but 30 endurance would probably be worse, so let's go with this.
>>
No. 225546 ID: db60d0
File 128356982377.jpg - (51.91KB , 1024x768 , ScreenShot 73.jpg )
225546

((Proceeded through the last ten feet of the railroad! The only remaining forced actions are that healing ring and asking the Templar about duties.))

>I'm in the Census and Excise office. There's a door to my left, guarded, and I'm looking at Socucius Ergalla. What should I do?
>>
No. 225615 ID: 97cb33

pick up and admire the expensive plate without putting it in your bag. then put it down.
>>
No. 225761 ID: f57857

>>225615
STOP RIGHT THERE CRIMINAL SCUM
>>
No. 225981 ID: db60d0
File 128363560817.jpg - (51.99KB , 1024x768 , ScreenShot 74.jpg )
225981

>>225615
((You SMART little disembodied voice. Today is Multi-Update Saturday, because I am impatient about saving Sandra's game already so I can play my own file. On another note: I've been using JPG, but that loses some color information, and all around looks a lot worse than PNG, which is lossless but substantially larger. What is /quest/'s preference on this?))

>"Expensive plate"? I don't know what you're-- Oh. I found it. It's pretty, and it's excellent limeware craftsmanship. But someone seems to be rather angry that I touched it.
>>
No. 226006 ID: 97cb33

damn it, i said NOT to put it in your inventory/backpack! activate time device!
>>
No. 226011 ID: db60d0

>>226006
>I didn't, and I don't have a time device. Apparently touching it is a criminal offense.
>>
No. 226019 ID: 97cb33

well then shit. ask what the guards want to make them stop trying to stab you.
>>
No. 226024 ID: db60d0
File 128364029866.jpg - (45.79KB , 1024x768 , ScreenShot 75.jpg )
226024

>>226019
((I hope the suggestions keep coming this fast, but I also hope more people start making them.))

>They, uh. Didn't want anything. Ganciele Douar, the guard, forgave me for this crime (whatever it was. I need to be cautious around here) and warned me that I'd face arrest, fines and/or imprisonment if I did something like that after leaving the Office. Well, that was weird.

>I'm in the Census and Excise Office. Ganciele Douar is guarding the DOOR, Sucocius Ergalla is standing there and looking fancy. On the shelf behind me is an EXPENSIVE PLATE. I have not closely examined the rest of the room. What should I do?
>>
No. 226026 ID: 97cb33

just go through that door, then close it behind you.
>>
No. 226044 ID: db60d0
File 128364266654.jpg - (49.29KB , 1024x768 , ScreenShot 76.jpg )
226044

>I'm in the Census and Excise Office, in a hallway. Behind me there is a DOOR. Up ahead there is a BRANCH to the right, while further ahead is a stairway, at the bottom of which I can see an ARCHED DOOR. I have not closely examined the hallway. What should I do?
>>
No. 226045 ID: 97cb33

go all the way down the hall and go into the doorway on your right.
>>
No. 226047 ID: db60d0
File 128364307043.jpg - (55.73KB , 1024x768 , ScreenShot 77.jpg )
226047

>I am in the Census and Excise Office, in a small storeroom. To my right are some kegs and BUCKETS. To the left are SACKS, BASKETS and a BEDROLL. Behind and to my left is the ARCHED DOOR I entered through. I have not closely examined the room.
>>
No. 226048 ID: 97cb33

look in all the bags and buckets for stuff. get mad at you for just touching a plate we'll steal all their shit.
>>
No. 226050 ID: db60d0
File 128364359147.jpg - (52.71KB , 1024x768 , ScreenShot 78.jpg )
226050

>I loot the room. The buckets are empty, but I take them anyways. While on my crazy klepto spree I notice torches on the walls; I take them too.

>At least now I know what I was doing on a prison ship.

((Another screenshot forthcoming))
>>
No. 226058 ID: db60d0
File 128364385117.jpg - (64.47KB , 1024x768 , ScreenShot 79.jpg )
226058

>I now have, in addition to the clothes I arrived with and my RELEASE PAPERS,
1 BLACK LICHEN
1 COMBERRY
1 CRAB MEAT
2 KRESH FIBER
1 MUCK
1 NETCH LEATHER
1 RAT MEAT
1 RESIN
1 SCRIB JELLY
1 SCUTTLE
4 SLOAD SOAP
2 TRAMA ROOT
2 TORCH
1 GLASS BOTTLE
1 WICKER BASKET
2 WOODEN BUCKET
>>
No. 226072 ID: 97cb33

okay sweet. now go to the center room and loot that place too.
>>
No. 226077 ID: db60d0
File 12836449311.jpg - (44.00KB , 1024x768 , ScreenShot 80.jpg )
226077

>You voices weren't very specific, but there was only one place I could find that could be a "Middle room". I clear it the fuck out, except for a small strongbox. It's locked, and also seems to be bolted to the shelf.

>I won't give you a loadout of inventory anymore unless you ask, only notable things that I find when you tell me to grab lots of stuff. With the other loot in the room, I also found an IRON DAGGER and an APPRENTICE'S LOCKPICK.
>>
No. 226081 ID: 97cb33

lockpick the fuck out of that little box.
>>
No. 226087 ID: db60d0
File 128364582190.jpg - (39.94KB , 1024x768 , ScreenShot 81.jpg )
226087

>I'm not good at this, so it takes a few tries and beats the lockpick up a good bit. ((took 5 tries, there are 20 uses left)) There wasn't a fuck in it, though, just 31 GOLD. And it's been SO long since I saw Eats-The-Bones-Also. Oh well.

>I am in the Census and Excise office. Everything not nailed down is in my bag. In front of me is a bookshelf, to my left is a hallway, to my right is a door that leads outside, and behind me is some furniture.
>>
No. 226089 ID: 97cb33

take the door outside and check out the barrel.
>>
No. 226100 ID: db60d0
File 128364652649.jpg - (108.90KB , 1024x768 , ScreenShot 82.jpg )
226100

>You voices demonstrate a startling level of foreknowledge. You will be quite an advantage if this continues. As I exit into the courtyard, my sense of direction returns. I take all the swag in the barrel; on taking out an ENGRAVED HEALING RING, my magical ability also returns. There is little of interest in the courtyard. I came from the DOOR to the southeast, and there is another DOOR to the northeast.
>>
No. 226101 ID: 97cb33

okay then. go to the next room.
>>
No. 226111 ID: db60d0
File 128364776883.jpg - (61.50KB , 1024x768 , ScreenShot 83.jpg )
226111

>I'm inside the Census and Excise Office. To the southwest is the DOOR to the courtyard. To the northeast is the DOOR to sweet freedom. Captain Sellus Gravius looks at me expectantly from the northwest. I have not examined the rest of the room closely.

((next update will be a bit in coming, something just came up. It will happen today though.))
>>
No. 226115 ID: 97cb33

say wassup and get your last bit of paperwork sorted out.
>>
No. 226124 ID: db60d0
File 128364923955.jpg - (62.37KB , 1024x768 , ScreenShot 84.jpg )
226124

>What else should I ask the Captain about?
>>
No. 226125 ID: 97cb33

star with morrowind and then work your way through all the options so you have plenty of subjects to talk to other people about.
>>
No. 226128 ID: db60d0
File 128364974896.jpg - (143.29KB , 1024x768 , ScreenShot 86.jpg )
226128

>Sellus Gravius told me a lot of things, and gave me some real cloak-and-dagger stuff I'm supposed to take to a man in Balmora, and some gold. I've also just noticed I have a large blank book with me. I'll write down in it anything important that I'm told or that happens. With my recently rather poor memory, this will be important.
>>
No. 226331 ID: 644ca1

Now that we are released let's get out of there and see the streets of this little town or village.
>>
No. 226602 ID: db60d0
File 128373675144.jpg - (104.22KB , 1024x768 , ScreenShot 87.jpg )
226602

>Strictly speaking, there don't appear to be any streets. From here, I can see a few HUTs, a GUARD in the distance, a large WAREHOUSE connected to the OFFICE, and a GULLIBLE-LOOKING ELF. I haven't inspected the area closely.
>>
No. 226663 ID: 96f818

Approach faggot- I mean Fargoth.
>>
No. 227239 ID: db60d0
File 128383014225.png - (238.32KB , 1024x768 , ScreenShot 88.png )
227239

>I'm talking to a GULLIBLE-LOOKING ELF, hereafter FARGOTH. He said something about a RING. What should I discuss with FARGOTH?
>>
No. 227241 ID: 48b8a8

>>227239
Talk about his trade. Then his ring.
>>
No. 227254 ID: db60d0
File 128383221822.png - (286.70KB , 1024x768 , ScreenShot 89.png )
227254

>He's a commoner. Apparently he just does shit. The ring sounds like the one I took out of the barrel. What should I tell him about it?
>>
No. 227273 ID: 96f818

>>227254
Fuck yeah we should get rid of it, what the fuck are we gonna do with that weakass ring. Slap him for even thinking it valuable.
>>
No. 227279 ID: db60d0
File 128383480538.png - (1.55MB , 1024x768 , ScreenShot 90.png )
227279

>I've given him back his ring. He's suggested I go see his friend who runs the tradehouse. I'm not sure I should slap him, as it might anger the guards - are you sure I should do that?
>>
No. 227281 ID: 97cb33

naw then. later, when we are powerful enough to slap the guards.
>>
No. 227283 ID: 96f818

Lets visit his store owner friend and cash in on our stolen goods.
>>
No. 227325 ID: db60d0
File 128384057047.png - (580.77KB , 1024x768 , ScreenShot 91.png )
227325

>I looked around and found the TRADEHOUSE. I'm talking to ARRILLE. What items should I sell, and what all should I look for/buy?
>>
No. 227336 ID: 97cb33

all dishes and silverware should be sold. as well as those shoes you can't wear. also check the cost of the medium armors, since you are skilled with those. and look at those scrolls. you are a spellsword, so having a sword and magic is a good idea.
>>
No. 227339 ID: db60d0
File 128384195886.png - (476.11KB , 1024x768 , ScreenShot 92.png )
227339

>I have sold all of my silverware, dishes and other household items that are useless to adventurers. I have also sold my shoes. There are only two pieces of Medium Armor: an IMPERIAL CHAIN COIF and IMPERIAL CHAIN CUIRASS. Should I buy them?
>>
No. 227340 ID: db60d0

>>227339
>There is also a NORDIC RINGMAIL CUIRASS that I had not seen at first.
>>
No. 227342 ID: 97cb33

get both if you can, or just the cuirass if you can't. then check spells.sort them as a list like so
Spell 1 : cost
Spell 2 : cost
ETC
>>
No. 227355 ID: db60d0
File 128384336768.png - (487.25KB , 1024x768 , ScreenShot 93.png )
227355

>I have bought the IMPERIAL CHAIN ARMOR PIECES.
>SCROLL OF ALMSIVI INTERVENTION - 63 SEPTIMS
Almsivi Intervention on self
>SCROLL OF DRATHIS' WINTER GUEST - 74 SEPTIMS
Frost Damage 35 to 60 pts in 5 ft. on touch
>SCROLL OF HEARTWISE - 112 SEPTIMS
Fortify Personality 10 to 30 pts for 60 sec on self
>SCROLL OF ONDUSI'S UNHINGING - 73 SEPTIMS
Open 40 to 60 pts on touch
>SCROLL OF SUMMON SKELETON - 112 SEPTIMS
Summon Skeletal Minion 60 sec on self
>SCROLL OF THE ARGENT GLOW - 431 SEPTIMS
Restore Fatigue 2 pts for 60 sec on self
Restore Health 1 pts for 60 sec on self
Restore Magicka 1 pts for 60 sec on self
>SCROLL OF VIGOR - 112 SEPTIMS
Restore Fatigue 5 pts for 120 sec on self
>SCROLL OF VITALITY - 112 SEPTIMS
Restore Health 2 pts for 60 sec on self
>These are the scrolls' base prices. ARRILLE may charge me more or less depending on how well he likes me and how well I bargain - that is, substantially more as though he likes me, I do not bargain well.
>>
No. 227360 ID: 97cb33

get drathis' winter.
>>
No. 227366 ID: db60d0
File 128384452075.png - (491.47KB , 1024x768 , ScreenShot 94.png )
227366

>I have purchased the SCROLL OF DRATHIS' WINTER GUEST. Am I done shopping, or do I need more stuff?
>>
No. 228051 ID: f57857

Lets head upstairs
>>
No. 228487 ID: 8bdc80
File 128401505644.png - (880.96KB , 1024x768 , ScreenShot 95.png )
228487

>I'm on the second floor of Arrille's TRADEHOUSE in Seyda Neen. There's a sort of bar up here it looks like. I haven't snooped closely, but there are a couple of NORDS, an IMPERIAL, and a DUNMER hanging around. There's a SHADY REDGUARD WOMAN behind the counter also.
>>
No. 228507 ID: ff0a7c

>>228487
That male nord seems like a friendly fellow. Chity-chat
>>
No. 228619 ID: 3e83e6

>>228487
Be sure to be polite to the lady behind the bar. It's probably her place, and it wouldn't be surprising if Reguard were born armed.
>>
No. 228860 ID: 8bdc80
File 128408720969.png - (225.29KB , 1024x768 , ScreenShot 96.png )
228860

>I talk to the BEARDY NORD, hereafter HRISSKAR FLAT-FOOT, since he's closer, so I figured that must be the one you meant. I make a point of not offending the SHADY REDGUARD WOMAN.

>He's talking about gold. I'm drooling.

>What should I ask him about?
>>
No. 228883 ID: 644ca1

The gold seems like a good topic, money is always good.
>>
No. 228885 ID: 8bdc80
File 128408956433.png - (296.65KB , 1024x768 , ScreenShot 97.png )
228885

>>228883
>Agreed. It looks like I get a chance to fuck with FARGOTH some more. Should I take it?
>>
No. 228958 ID: 644ca1

Sure, if the gold goes missing he will just blame the guards. Let's do this!
>>
No. 230164 ID: 8bdc80

>HRISSKAR told me to watch from the top of the LIGHTHOUSE at night. It's only 2 PM. I have a good six hours before it's nice and dark. What should I do?

((In The Elder Scrolls, time takes place on a 1:30 scale. One hour is two real minutes. Thus Sandra has twelve minutes to hug Khajiit and read notes.))
>>
No. 230165 ID: 8bdc80
File 128434346854.png - (1.25MB , 1024x768 , ScreenShot 98.png )
230165

>>230164
((forgot screenshot))
>>
No. 253924 ID: 7096ae

Well, I've waited quite a long time and it just seems like there probably won't be more suggestions. It's already been established in the discussion thread what went wrong, so. Just officially cancelling this now. If I remembered my trip right. Thanks for participating, all.
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