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File 137020879045.jpg - (130.58KB , 800x660 , site_rwcb_4.jpg )
10153 No. 10153 ID: 26ec54

I posted about this on other /tg/, but some folks here might be interested, plus this board moves nowhere as fast, always a bonus.
Anyways, I'm making a Redwall RPG using a customized d20 system (classess, economyless, almost no magic).
I'm finished with the PC races and am almost done with the "class" system.
I'm tweaking skills, specifically reworking Craft and Perform, and introducing Alchemy, Brewing, Cooking, Mining, and Sailing.
I'm rounding off the feat selection, trying to simplify it somewhat.
I've yet to start NPC rules, such as stats for vermin and other beasts. I've reworked distance and time, added additional rules for healing, and I'm almost done with weapons, armor and equipment.
I'm also making a random vermin name generator.

I've been rereading the entire series and taking extensive notes about the setting, the capabilities of the races, scale, distance and time, mannerisms, spiritual beliefs, and pretty much anything else that catches my eye.

Here's most of the first 2 chapters:
https://docs.google.com/document/d/1Tvx7sjmAKSSFloW0idElmf-FbQx7kXFp9X_D-MIdyDQ/edit?usp=sharing

If anyone has questions or suggestions I'd love to hear them.
Expand all images
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No. 10154 ID: 26ec54
File 137020884794.jpg - (179.68KB , 800x655 , site_rwcb_2.jpg )
10154

And for your viewing pleasure, I'll now dump all the Christopher Denise art I saved recently.
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No. 10155 ID: 26ec54
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10155

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No. 10156 ID: 26ec54
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10156

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No. 10157 ID: 26ec54
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No. 10158 ID: 26ec54
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No. 10159 ID: 26ec54
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No. 10160 ID: 26ec54
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10160

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No. 10161 ID: 26ec54
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10161

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No. 10162 ID: 26ec54
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10162

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No. 10163 ID: 26ec54
File 137020902735.jpg - (60.93KB , 800x337 , wheresbungo.jpg )
10163

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No. 10167 ID: 1766db

Neat. What does it offer over Mouse Guard or Iron Hearts?
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No. 10168 ID: 26ec54
File 137028373602.jpg - (1.28MB , 1250x1305 , mokkan_portrait_by_yasminfoster-d62tm5q.jpg )
10168

>>10167
I've never heard of Iron Hearts; Mouse Guard seems a bit abstract (also, all the two settings share is warrior mice, they're not all that similar); honestly, though I'm using d20 because it's the system myself and most of my friends are most familiar with.
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No. 10170 ID: 26ec54
File 137037301644.jpg - (333.23KB , 773x650 , ocean_belle_by_saphamia-d638lbr.jpg )
10170

Forgot to enable comments in the doc, if anyone cares to do so.
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No. 10214 ID: ca1c58

>>10170
I wonder if you're still around.

Is the racial balance just not a concern, more or less? Also aren't badgers always badguys?
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No. 10222 ID: 26ec54
File 137176571190.jpg - (190.96KB , 697x838 , _redwall__by_maxshtier-d59zt7t.jpg )
10222

Racial balance is going to be something for the GM and the players to decide amongst themselves. The fact is the Redwall races aren't balanced, so I'd rather not try to force some in.

Also, whilst other goodbeasts can sometimes be shifty or even downright verminous, there is not a single Badger that has been anything but an upstanding paragon of goodness.

And yes, I'm still here. Watching... waiting... working, and trying to decide whether I should make a Seer mechanic available to PCs.
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No. 10223 ID: ca1c58

>>10222
You could start everybody off not at level one and do a level adjust, possibly.
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No. 10224 ID: 26ec54
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10224

>>10223
Er, I just remembered I haven't updated the doc for a while: I can't just yet either because I'm not on my home computer, but I've made "racial classes" based on the monster classes from Savage Species for Badgers, Otters and Wildcats, because they are well above the power level of other races. So there's at least that aspect of balance.
As for the difference between a Caveshrew and a Mouse, that's the balance I'm not going to bother with.
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No. 10225 ID: ca1c58

>>10224
tbph I think putting some terrible races in there is fine. The people who want to play them will play them. It's just more or less the "better" ones that need to be balanced out. So OK you basically did an ECL for the Badgers and junk? Yeah that seems legit. Just make it actually balanced, unlike Savage Species. I mean the author said "you will be crappier than a normal character. That's the 'price' for playing something weird" which is more or less total bullshit.
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No. 10227 ID: a43303
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10227

>>10225
I did try to lessen that, but we'll see once I've got some play testing in.
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No. 10241 ID: c23ab0
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10241

>>10222

> a Redwall badger
> of blackest evil

Wow, that might actually make Redwall awesome.
>>
No. 10245 ID: a43303

>>10241
I want to see this, OP.
>>
No. 10246 ID: 9cf680

Just make sure you have graphic descriptions of food porn and you're golden, OP.
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No. 10275 ID: e8b3f9
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10275

I've been effectively dead for the last few weeks and I come back with a single question:

Statting Wolves; yay or nay?
>>
No. 10276 ID: e60324

Holy shit, this brings back memories
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No. 10294 ID: e8b3f9
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10294

In lieu of any new content, due to my being busy with personal stuff, I will instead post some good Redwall pics. I'm still working on it, I swear.
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No. 10295 ID: e8b3f9
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10295

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No. 10296 ID: e8b3f9
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10296

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10303

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10306

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No. 10307 ID: e8b3f9
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10307

Time for feels.
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10309

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No. 10364 ID: 5175af
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10364

Update: Because I hate myself and everyone who might be interested in this, I'm working on using another system for this game.

That is all for now.
>>
No. 10402 ID: eef03e

>>10364
You fucking nigger
But anyway you better get this complete Redwall is like, my childhood

Also if you could put together a complete map that would be cool, I don't think Brian Jacques ever did
>>
No. 10403 ID: 226049

>>10402
http://redwall.wikia.com/wiki/Redwall_Map_%26_Riddler

There's this thing, if you want the map. The large image they got is in Swedish though.
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No. 10404 ID: ad215a
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10404

>>10402
I am working on a world map. Wildly conjectural of course; but fun fact, if you map out most of what has been depicted in maps and such, it turns out sort of looking like the middle of England. If you squint.
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No. 10405 ID: ad215a
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10405

>>10402
And I'm trying to be as comprehensive as possible.
Hell, I determined the lunar cycle is about the same length as ours. This setting will be internally consistent whether it wants to or not.

Is there anything in particular you'd want to see?
>>
No. 10420 ID: d298a1

Some someone on /tg/ is making a Redwall game using the REIGN system.

What the fuck is Reign?
>>
No. 10421 ID: e6c99d

REIGN is a spin-off of the One Roll Engine, by Greg Stolze

http://www.gregstolze.com/reign/


It does low-powered fantasy well, and it is extremely mutable (the designer of the game goes into detail in the companion book, The REIGN Enchiridion, about why he made the design choices he did and how to modify it without breaking the game).


I'll admit I'm a fanboy for REIGN, and felt it might be cool to adapt Redwall to it, but as one of the guys trying to develop the Redwall One Roll hack, I really appreciate the scaffolding you all laid out.

Thanks!
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No. 10443 ID: 30df25

>>10421
Have a look at the one-roll chargen. It's pretty good.
http://1d4chan.org/wiki/Reign/Random_Characters
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