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Calling Mountain
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Difficulty Classes (DC) have been completely reworked. Max is 30 at any character level, and the only situation modifier is whether you have 'advantage' (roll 2d20, use best) or 'disadvantage (roll 2d20, use worst).
No more skill points. If your character is "proficient" in a skill, they add their "proficiency bonus" (based on character level) to an ability score check. The largest proficiency bonus is +11.
Saving throws are skill checks.
No more grid. You can still use one, but it's no longer a requirement (no 'move X squares', thank god).
All spellcasters are like sorcerers now: you know N spells from your lists, you spend spell slots instead of preparing a spell list every morning. Spells that used to scale with player level (ie Magic Missile) don't anymore, but you can spend a higher-level spell slot to cast it for improved effect. You want more magic missles? Give it the juice as a 3rd level spell instead.
Some buff spells like 'Haste' or 'Protection from Blah' spells are no longer fire-and-forget; each spellcaster can maintain only one such spell at a time using "concentration." They can still act freely while maintaining that one spell, but concentration breaks when they cast another spell that needs it, or might break if they take damage, or totally breaks if they get knocked out.
Clerics an wizards have a very limited number of cantrips they know that can be cast without using spell slots. Clerics can cast Light all day, and wizards can Mage Hand all day.
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