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Dark Fire Lily
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>>11484
I am not sure my results should be considered typical. I actually use a mix of Pathfinder, GURPS, and Exalted 2e. The latter two can both be a nightmarish morass of bookkeeping in combat and on other some subjects as well. It's like mental weight training.
As for actual recommendations, I've heard good things about Exalted's third edition. Haven't had the chance to actually play or study it in as much detail as I'd prefer for an unqualified endorsement, but at the very least the "Sorcerous Project" rules have been inspirational.
>>11486
>this is a society that's about as far along as we are. Tech here just doesn't have the same underpinning mechanics.
To avoid Tippyverse problems, I would advise you to think long and hard about supply chains, technological prerequisites, and externalities. One of my favorite parts of Exalted is the artifact crafting rules, particularly the rules for exotic components. Any given magic item is rated on an integer scale (mostly from 1 to 5, though reaching as high as 9 for certain cosmic plot-device level wonders). An item of level N requires N exotic ingredients, which are not necessarily expensive, and may even be reusable for many such items, but definitely involve some sort of story. They might be imports from distant lands, or products of dealings with powerful spirits... or they can simply be crafted, as items of level N-1. So, a 5-dot wonder might involve more than a hundred minor ingredients, coming together into sixty 2-dots, then twenty 3-dots, then five 4-dots which can finally be combined into the final product. Each step also has mundane material costs and months or years of highly skilled work (exponentially more difficult as the levels increase). If you're working from scratch, the invention and design process doubles the work involved at every step, and you have to do some of the design work just to find out which ingredients will be required. That same mechanic could represent gathering the shards of Narsil and a nugget of starmetal for delivery to the greatest swordsmith, or cobbling together chipsets and peripherals for a computer. In a well-rounded economy, lower-level work can be farmed out to apprentices and journeymen, and proven designs can be shared and refined rather than constantly reinventing the wheel, but some would-be Robinson Crusoe trying to make integrated circuits starting from millipedes, coconuts, and beach sand will have a harder time. http://www.projectrho.com/public_html/rocket/stellarcolony.php#id--Growing_a_Colony--Infrastructure--The_Deadl ock_Situation
In a modern setting, there are wide-ranging supply chain dependencies for all sorts of weird things. A civil war in some country halfway around the world could cut off the supply of some rare type of dirt, from which some rare type of metal is extracted, and then that causes all sorts of ripples because of technologies which use the stuff - just a tiny amount per unit, but substitution is costly or impossible. What's the magical equivalent of tungsten, or tantalum, or diodes, or tiny little steel screws that you can buy by the pound at any hardware store, dead cheap thanks to some distant factory's economies of scale, but nearly impossible to cook up a substitute by hand from raw materials? What's the magical equivalent of gas stations and municipal water and electricity and internet and cell towers, the ubiquitous infrastructure that defines disaster areas or wilderness by it's unreliability or absence?
And finally, externalities. What ambient side effects does the magic have? When you summon or conjure something, where does it come from? What's the cost of it's absence? What are the magical equivalents of smokestacks, heat radiators, invasive species, deforestation, overfishing, pollution, climate change? Where are the fundamental limits on what magic cannot do, and, probably even more important, where are the practical limits on what magic definitely can do, but only at a cost too great to be seriously considered by any but the most desperate fanatics, or visionary engineers hoping to find a better way? As a tangent on the subject of efficiency, which technologies are relatively mature, with development focused on slight incremental refinements and application to new fields? Which are cutting edge, tempest-tossed on waves of radical invention and obsolescence?
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