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Snow Butterfly
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Of all systems mentioned here, I'm only familiar with 3e (3.5e, to be exact), and I don't quite understand why you intend to dump magic/technology interaction if you decide to settle with D&D.
To me, things like mages breaking clockwork stopwatches or inventors being immune to magic healing were one of the most unique features that made me love that setting. I recommend that you don't get rid of that.
It depends on how much homebrew elements you want to bring into your game, but I personally don't see any insurmountable problems with emulating the magic/technology interaction. Of course, it also hugely depends on how much time you're willing to put into worldcrafting and prep work.
Whichever system you pick up, it would require tweaking. It would suck balls to sort out all the minutae and be left with no party willing to play, so make sure you have one.
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