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30df25.jpg
Calling Mountain
30df25
I think >>317652 means gameplay where each force has a strength and a weakness in a cycle. I.E.: infantry are defeated by cavalry, cavalry are defeated by pikemen, pikemen are defeated by infantry.
How would that be implemented? I see three ways off the top of my head:
- three different types of units; when you reinforce at the start of your turn, you can pick up units from any of the three types and place them, but units cannot change once they'r eon the board. Having a force that is mostly pikemen attack a province occupied by mostly cavalry would give an advantage, for instance.
- Both players choose a hidden strategy card before combat, and reveal simultaneously just before rolling dice.
Dunno how an advantage would be implemented mechanically, though.
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